matt_vinoir Posted June 4, 2003 Share Posted June 4, 2003 this is from am architecture comp i'm entering. needs some work but thought i'd get some advice. its viz 4/vray free cheers matt Link to comment Share on other sites More sharing options...
Crazy Homeless Guy Posted June 4, 2003 Share Posted June 4, 2003 i don't know what your goal is for the image, but i would make the grass black and white also. or at least less saturated. also, the scale of the people seem off. Link to comment Share on other sites More sharing options...
matt_vinoir Posted June 4, 2003 Author Share Posted June 4, 2003 yup people definately need some rescaling! i was going for a colourful image as they will be reproduced quite a lot and so i need something that will stand up went all the detail is loss in the repos. heres the student accom. bit weird i know Link to comment Share on other sites More sharing options...
Crazy Homeless Guy Posted June 4, 2003 Share Posted June 4, 2003 in the first image the guy in the lawn chair needs a six pack sitting next to him, with a few empties. Link to comment Share on other sites More sharing options...
matt_vinoir Posted June 4, 2003 Author Share Posted June 4, 2003 hehe yeah i might give him a bigger gut! just a backlash against all the over posed people that you see in the scenes. right now where shall i put the vomit? Link to comment Share on other sites More sharing options...
miguelafi Posted June 4, 2003 Share Posted June 4, 2003 maybe u can try placing some people inside the building, also check out the wood deck texture scale, the scale of the wood deck is the same of the human scales and that tricks the eye... Link to comment Share on other sites More sharing options...
matt_vinoir Posted June 4, 2003 Author Share Posted June 4, 2003 yeah i used wide timber boards which does play the scale a bit. also i thinkg wide bords tend to split so maybe they aren't a good idea for construction anyway. cheers! Link to comment Share on other sites More sharing options...
kid Posted June 4, 2003 Share Posted June 4, 2003 great start. What's the competition about? I'd change the grass colour in the first image to a more golden brown hue to tie in with the second image (if they are supposed to relate at all) ? Also you might want to think about image proportions. The first image has a strong horizontality which could be re-inforced, then the second image has a strong veticality (although the 'trees' really help push this verticality). Sorry to deface your work but this is something that I saw come from the second image. We know that the four towers are pretty much identical, so instead of showing all four, you could show fragments of each in a way that a piecing together of the fragments in the mind is triggered to then 'see' a tower in its entirity...or something example: All IMHO of course. I expect your goons on my doorstep if you disagree :ebiggrin: Link to comment Share on other sites More sharing options...
matt_vinoir Posted June 4, 2003 Author Share Posted June 4, 2003 kid long time no see. i've been a bit busy! once again yuo make sense!! To be honest the second image i was going to model each tower differently but i just grabbed one to do a test composite and then realised that the date for the comp was earlier than we thought so unfortunatly ha to rush it. would have made sense to do that. I wanted to express the horizontality in the 1st image like i did in the second but wasn't sure how. maybe we the sky? Also you are totally right about the grass, spot on i should have done that! Wish i spoke to you earlier ali!! cheers mate! btw its for europan. a bit european housing comp. just a little extra i was doing with a tutor at uni while i should have been doing school work. Link to comment Share on other sites More sharing options...
Ricardo Eloy Posted June 5, 2003 Share Posted June 5, 2003 Hi, Matt! I have to agree with Nisus. The people are definetly out of scale. And, in the first picture, there's this guy sitting on a beach chair showing off his assets that's not cool! :???: And have they seen Casper over there... I think you should, after rescaling the people, look for a more uniform language to express your thoughts. I mean, these look like a mix of NPR and CG, but they stop somewhere in between. Try to use a grey, half-transparent material on the people. They should help you show the size of the building, not drag all the attention. Besides that, everything else has already been said. Keep us updated, for I know you'll bring us with a far better final image! Rick Link to comment Share on other sites More sharing options...
matt_vinoir Posted June 5, 2003 Author Share Posted June 5, 2003 fair comments nisus. not slating just positive crits don't worry! lol unfortunately i only had an afternoon to do them. one of these days i can actually spend moer than a couple of hours doing a render!! the composition need a lot of work but as it ws a really sketchy comp there wasn't much else in the scene to go on so it was hard adding interest. the people are really rubbish i must admit but nevermind!!! i did get some tilling errors which i wish i had time to correct but i got a phone call to finish up and had to stop there. i'm still going to improve them so i'll keep you posted onthe improvements cheers again guys matt Link to comment Share on other sites More sharing options...
nisus Posted June 5, 2003 Share Posted June 5, 2003 Hi matt, I wonder why you should make better images AFTER the submission for the deadline. There is no use for that. Better put your efforts in a new job Another tip: Make sure your images are good the first time! (It'll save you a lot of time not having to rework it, blaiming yourself or finding excuses why it was not like you intended...) Imho excuses are NEVER good. Having only one afternoon should not be a restriction - 'unfortunately i only had an afternoon to do them (so it's not that great quality?)' - but a guideline and great help to find ways to reduce work, but gather the same result! Personally I prefer a good composition with a bad model than the other way around, as everyone will notice the first clearly not wanting to compensate for the last which in any will will look more pleasing. But that's just imho... An example: Say you got 4hours to do a job, would you model 3.9 hours and make a composition in 0.1hours? Or would you model a simple replica in 0.5hours, find a great composition in 0.5hours and spent 3 hours refining the image? I definately go for the latter Hope this helps too rgds nisus Link to comment Share on other sites More sharing options...
matt_vinoir Posted June 5, 2003 Author Share Posted June 5, 2003 good point about the composition nisus. should spend more time until i'm happy with it I want to improve on the image so that i have a better opinion of the competition entry for my portfolio. i entered the competition so that i would push my self to producing some more work for my cv. yeah bit of an excuse, probably cos i'm not over the moon about it. i know i have done better. just nice to get some tips from you guys. i find that you are staring at an image for so long you don't know whether you like it or not in the end. need a new perspective on it! LOL cheers!! matt Link to comment Share on other sites More sharing options...
sergio rocha Posted June 5, 2003 Share Posted June 5, 2003 hi matt :ebiggrin: . I got your mail, so here goes a quick setting for exterior glass with vray free. you must understand that architectural glass in exterior views must be worked for each scene and many times its more important to work the interior of the model than the material itself.For envoriment reflexions use a ring with a big env texture (4000px long) or a big hdri with spherical mapping. thanx for the words and cya Link to comment Share on other sites More sharing options...
nisus Posted June 5, 2003 Share Posted June 5, 2003 Hi matt, I don't like your images for a couple of reasons: - there definately is something wrong with your sense of scale (or mine when I see the image). In traditional architectural drawing people are added to make a good scale reference. In your images I get the wrong impression. - the people distract the attention from the architecture - the composition is very symmetrical (a mirror aroun the x-axis) and therefor not dynamic. - there is no interesting silhoutte when you see the building in black, and the rest in white. An interesting silhoutte will add a lot. From it's location, I'd rather see a view on the sight from the building than the building itself. Maybe you should frame a corner with a huge panorama to one side - lighting is to harsh / materials of (saturated, repeating, scale...) - contrast between houses and background is unnatural I'm not very positive in my comments, but I hope thess helps you out rgds nisus Link to comment Share on other sites More sharing options...
nisus Posted June 7, 2003 Share Posted June 7, 2003 Hi matt, i find that you are staring at an image for so long you don't know whether you like it or not in the end. need a new perspective on it! LOL A very useful tip is to have a small mirror next to you while making compositions. Every now and than, look at the image through the mirror to get a new perspective. You will be able to look at composition again without getting too used to your setup. As a shortcut, you could flip your image horizontally in ps of course. rgds nisus Link to comment Share on other sites More sharing options...
matt_vinoir Posted June 7, 2003 Author Share Posted June 7, 2003 great tip! just tried it. it's like looking at your face in reverse or litening to your voice on the answer fone. totally different! cheers nis! Link to comment Share on other sites More sharing options...
nisus Posted June 8, 2003 Share Posted June 8, 2003 héhé... and it's been around for almost a year! ;-p http://www.cgarchitect.com/ubb/ultimatebb.php?ubb=get_topic;f=23;t=000021 rgds nisus Link to comment Share on other sites More sharing options...
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