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Residential House for Promotional Material


erickdt
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Here's a WIP of a house project that I'm doing as a portfolio building excersize. At this point I've finished the exterior modeling (FormZ) and will be moving inside in the next day or two.

 

The specific goal of this project is to have a prototypical project to show to potential clients the various different levels of service that could be provided to them. This will be my first foray into "real" architectural visualization. I currently mostly do tradeshow exhibits.

 

In any case... considering what my goals are for this project it's pretty important that it looks really good, not crappy like my usual work (sarcasm anyone?) and that's why I'm starting this WIP. The quality of work on this forum is incredible and I'm hoping that your collective expertise will help me make this the "bomb ass" project (as the kids say). Thanks in advance for your help!

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I would also make sure that your porch gable isn't biting into you window trim like that. I mean...the modeling is great, but it seems like if this is going to be a piece that will show off your work, you should get a fairly good design.

 

Almost there, though!

 

Aaron

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Thanks guys! These are exactly the types of crits I was looking for. This proportion issue was something that I hadn't even considered (obviously) and I'm glad you all brought it to my attention. Better to hear it now than in a meeting with a potential client! I will keep you updated!

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Okay here's the updated images... I reduced the size of the siding as well as the fascias on the eves and "slimmed down" the trim around the windows.

 

I'm conflicted as to whether I should start modeling the interior or start texturing the interior... Hmmm what a conundrum.

 

Anyway... more to come.

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Ergh!!!! So get this: I just recently spent alot of money to get myself a top of the line machine for rendering. I've been mostly working on this thing during my free time at work where I use a machine that is way older and slower. So yesterday I was putting some landscaping into the scene (trees, grass, shrubs etc.) the whole time doing test renders on my work machine making sure that I wasn't going to kill myself with excessive render times... everything worked fine here. So I drive home and open the scene on my home machine and hit render... CRASH. Try it again... CRASH again!!! WTF?

 

Through changing some settings and doing some experiments it's become clear that this is a memory issue most likely caused by the VRay displacement applied to my grass (when I turn it off in the modifier stack it renders fine). I've gotten to the point now where i can get it to render but about half way through the it drops the textures. Again, (it bears repeating) WTF?

 

Here's the specs:

 

Home Machine:

Quad Core Processor @ 2.67Ghz

 

4 gigs of RAM (3.5 available in 32 bit Windows)

 

Windows XP

Work Machine:

2 Intel Xeos @ 2.66Ghz a piece

 

1 gig of RAM

 

Windows 2000

 

Is this a difference between Windows 2000 and Windows XP thing?

 

Someone!!! Please Help!!!

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After working through my previous problem by tweaking some settings I managed to get quite a bit of work done on this today. So here's an update. There are a couple of details that I'm going to add but for the time being I'm pretty happy with the exterior. Next comes the interior.

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It's getting closer. You definitely need some gable trim. Get a louver or something up there. I'd also put some rake/frieze board in your gables also to help where the siding and soffit come together.

 

It might all come down to personal taste...but that arch window is simply out of place for the window sizes around it and the roof pitch. Lower the radius down...by a lot. Just my personal opinion though.

 

The lighting is good. Your gonna want to throw some trees in the back ground. Get a new sky texture also. There are plenty of places out there...like 1000skies.com or marlinstudios that you can pick some up at.

 

I always like to really blow out my sky so that it's more white than blue. My boss likes it more blue than white. Try just rendering it out with no clouds...just a very light blue background color. It might make it less noisy.

 

 

Good luck!

 

Aaron

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  • 2 weeks later...

A quick update, I haven't had too much time to work on this over the past week but I was able to get a fair amount of work done on the interior. At this point the exterior and interior are two different files that will be merged together later on. There's still much work to be done but I figured I'd get some feedback before I got too far ahead of myself.

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Eric,

 

The interiors are looking very good! As many others have already stated, the house is so simple on the exterior, that everything you see becomes that much more important. The proportions are still pretty far off. The neo-classical or in this case maybe greek revival proportions are what you should look at. It's important, because no matter how nicely you texture and light it, it will still look odd.

 

Go and find an old detail book or historical documentation and look at the size of windows in relation to wall height, their placement, and more importantly, the size of trim on the exterior of the building.

 

The lighting on your interiors is quite nice. Look at creating a softer overall feel for the exterior. It's more of a personal thing, but I don't like the harsh computer feel that are still being done these days for exteriors.

 

Good luck!

Angelo

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