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Spare time project


IC
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I started this after admiring the work of Juan Siquier and his peers for so long.

I think I'll try another one as it's something different. Don't really know of any use for these kind of images though....

filepush.asp?file=andalucia_sm.jpg

Let me know what you think (or perhaps you could post similar projects that you're spending your precious spare time on and you don't really know why!)

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nice image. not being familiar with Juan Siquier, i went to his site to look at his work. the one thing i notice netween his work, and you work is his use of sun. in his exterior renderings, he typically has a warm sun, that cast interesting shadow patterns across the building, or illuminate the facade.

 

if you want make your work more like Juan's, try adding a yellow tint to the sun, rather than a white/blue one. i would make the contrast between shadow and non shadow stronger. the top portion of the building in the courtyard is intensly lit, when it should not be that bright. i think the shadow coulb be a little more fun also. maybe it cast at a higher angle so that the tiles sticking out from the walls of the building cast long shadows, or maybe you should pull the shadow to the right a little so you see it cascading all the way down the stairs.

 

to me, in several of Juan's pieces, the sun is as much of an entity as the building itself.

 

maybe raise, or drop the position of the camera. flipping through Juan's work, it seems like the majority of them have the camera looking down or up. not as much of a traditional architectural photgrapher,s camera where the camera, and the target are on the same level.

 

http://www.juansiquier.com/galeria.htm

...the computer graphics section is where i was looking.

 

*edit... try adding a little yellow-oranbge to the light coming from the right, down the light coming from the left a little, and add a little blue-purple to it.

 

[ February 06, 2004, 06:37 AM: Message edited by: crazy homeless guy ]

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Thanks guys.

Salf-a night shot would be a good idea. Think I'll give it a go. Opens up a lot of opportunities for lighting.

Crazy-You're totally right about Juan's use of the Sun. I would like to emulate that feel a bit more if I do another one but I wasn't trying to copy his style-just have a go at the type of image he's kind of mastered.

Things always become really obvious when someone else looks at your work (like the blown out part at the top). I am already experimenting with the camera position as I think it makes the image a bit staid as it is. Thanks for the input, a big help as always.

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Thanks everybody.

It's quite refreshing to work with no constraints sometimes.

Cullen-Night shot proving a bit tricky! I keep looking for the area with the brightly backlit sheets of glass for my focal point.

Timmatron-Lightwave's own renderer.

Ernest-yes it is a big improvement. My thanks to CHG for pointers.

 

[ February 10, 2004, 05:35 AM: Message edited by: IC ]

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Here's a night shot. Not totally happy with it but I haven't spent enough time on it (yes, spare time-it's when you should be doing something else which is far less enjoyable but pays the mortgage).......

Render times are about 3 hours at 2000x1600 px

filepush.asp?file=andalucianightshot.jpg

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whats wrong with lens flare? Not sure how "normal sight" people sees, cause i had astigmatism since i was a little kid, so i actually see all light sources like that, so in my case lens flare makes the image more real.

 

Why dont you try instead of the sunset, a midnight shot?

 

Clear dark sky, with a lot of stars, and a full moon, the full moon will let you add light to your scene, so you dont need to rely only on the "farol" light.

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  • 2 weeks later...

I'd be happy to share the model-just having trouble exporting to another format.

If someone wants a DXF to host or try out, let me know. To be honest, without the textures, there's not a lot to the model.

Also now have a 3ds version which supposedly has the textures intact.

Iain

 

[ February 23, 2004, 03:05 AM: Message edited by: IC ]

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