IC Posted February 6, 2004 Share Posted February 6, 2004 I started this after admiring the work of Juan Siquier and his peers for so long. I think I'll try another one as it's something different. Don't really know of any use for these kind of images though.... Let me know what you think (or perhaps you could post similar projects that you're spending your precious spare time on and you don't really know why!) Link to comment Share on other sites More sharing options...
salf Posted February 6, 2004 Share Posted February 6, 2004 great image! WOuld be great to see a night version, with only one light coming from the "farol" on the right. Link to comment Share on other sites More sharing options...
Crazy Homeless Guy Posted February 6, 2004 Share Posted February 6, 2004 nice image. not being familiar with Juan Siquier, i went to his site to look at his work. the one thing i notice netween his work, and you work is his use of sun. in his exterior renderings, he typically has a warm sun, that cast interesting shadow patterns across the building, or illuminate the facade. if you want make your work more like Juan's, try adding a yellow tint to the sun, rather than a white/blue one. i would make the contrast between shadow and non shadow stronger. the top portion of the building in the courtyard is intensly lit, when it should not be that bright. i think the shadow coulb be a little more fun also. maybe it cast at a higher angle so that the tiles sticking out from the walls of the building cast long shadows, or maybe you should pull the shadow to the right a little so you see it cascading all the way down the stairs. to me, in several of Juan's pieces, the sun is as much of an entity as the building itself. maybe raise, or drop the position of the camera. flipping through Juan's work, it seems like the majority of them have the camera looking down or up. not as much of a traditional architectural photgrapher,s camera where the camera, and the target are on the same level. http://www.juansiquier.com/galeria.htm ...the computer graphics section is where i was looking. *edit... try adding a little yellow-oranbge to the light coming from the right, down the light coming from the left a little, and add a little blue-purple to it. [ February 06, 2004, 06:37 AM: Message edited by: crazy homeless guy ] Link to comment Share on other sites More sharing options...
IC Posted February 6, 2004 Author Share Posted February 6, 2004 Thanks guys. Salf-a night shot would be a good idea. Think I'll give it a go. Opens up a lot of opportunities for lighting. Crazy-You're totally right about Juan's use of the Sun. I would like to emulate that feel a bit more if I do another one but I wasn't trying to copy his style-just have a go at the type of image he's kind of mastered. Things always become really obvious when someone else looks at your work (like the blown out part at the top). I am already experimenting with the camera position as I think it makes the image a bit staid as it is. Thanks for the input, a big help as always. Link to comment Share on other sites More sharing options...
IC Posted February 9, 2004 Author Share Posted February 9, 2004 Had another go. This one is more in the style of Juan's work and it does look better, (I think). Will try a night shot now. Link to comment Share on other sites More sharing options...
cullen Posted February 9, 2004 Share Posted February 9, 2004 looks great man!!! can't wait to see the night shot Link to comment Share on other sites More sharing options...
Tim Nelson Posted February 9, 2004 Share Posted February 9, 2004 That looks awesome. I'm glad I get paid to do renderings of new construction because I've not yet ventured into trying to do an "aged" rendering and would probably have a hard time with so many of the little details. VERY nice. What renderer are you using? Link to comment Share on other sites More sharing options...
Ernest Burden III Posted February 9, 2004 Share Posted February 9, 2004 Really nice. Let's hope that door opens in... I like the softened edged in some areas of the pictures, as a balance to the sharp detail in the rest. A big improvement over the first version you posted. Link to comment Share on other sites More sharing options...
IC Posted February 10, 2004 Author Share Posted February 10, 2004 Thanks everybody. It's quite refreshing to work with no constraints sometimes. Cullen-Night shot proving a bit tricky! I keep looking for the area with the brightly backlit sheets of glass for my focal point. Timmatron-Lightwave's own renderer. Ernest-yes it is a big improvement. My thanks to CHG for pointers. [ February 10, 2004, 05:35 AM: Message edited by: IC ] Link to comment Share on other sites More sharing options...
Ernest Burden III Posted February 10, 2004 Share Posted February 10, 2004 By the way...what is "spare time"? Link to comment Share on other sites More sharing options...
cullen Posted February 10, 2004 Share Posted February 10, 2004 what was your rendering time on that if you don't mind me asking? crw Link to comment Share on other sites More sharing options...
IC Posted February 11, 2004 Author Share Posted February 11, 2004 Here's a night shot. Not totally happy with it but I haven't spent enough time on it (yes, spare time-it's when you should be doing something else which is far less enjoyable but pays the mortgage)....... Render times are about 3 hours at 2000x1600 px Link to comment Share on other sites More sharing options...
STRAT Posted February 11, 2004 Share Posted February 11, 2004 looking nice, keep it up. aaahhhhhh, lense flair!!!! haven't seen that since the earth cooled! fits nicely tho EB - what's spare time? dunno, got me there buddy :???: Link to comment Share on other sites More sharing options...
IC Posted February 11, 2004 Author Share Posted February 11, 2004 Thanks Strat. I knew somebody would have a go at my lens flare! Sometimes you just have to. Link to comment Share on other sites More sharing options...
salf Posted February 11, 2004 Share Posted February 11, 2004 whats wrong with lens flare? Not sure how "normal sight" people sees, cause i had astigmatism since i was a little kid, so i actually see all light sources like that, so in my case lens flare makes the image more real. Why dont you try instead of the sunset, a midnight shot? Clear dark sky, with a lot of stars, and a full moon, the full moon will let you add light to your scene, so you dont need to rely only on the "farol" light. Link to comment Share on other sites More sharing options...
cullen Posted February 11, 2004 Share Posted February 11, 2004 NICE!!! I'm diggn' the lense flair too! thanks for the render time... Link to comment Share on other sites More sharing options...
IC Posted February 12, 2004 Author Share Posted February 12, 2004 Here's another one. I'd modelled this awhile ago and have just dirtied up the textures. No radiosity this time so 2000x1600 px in 45mins. Link to comment Share on other sites More sharing options...
tdarcy Posted February 13, 2004 Share Posted February 13, 2004 Nice job IC Particulary liked the second image. Link to comment Share on other sites More sharing options...
SEIF Posted February 14, 2004 Share Posted February 14, 2004 great model and a great rendering..especially the night shot..very impressive..congts.. :ebiggrin: would u mind sharing th model in a popular format to hav som test on that typ of architecture?? Link to comment Share on other sites More sharing options...
IC Posted February 23, 2004 Author Share Posted February 23, 2004 I'd be happy to share the model-just having trouble exporting to another format. If someone wants a DXF to host or try out, let me know. To be honest, without the textures, there's not a lot to the model. Also now have a 3ds version which supposedly has the textures intact. Iain [ February 23, 2004, 03:05 AM: Message edited by: IC ] Link to comment Share on other sites More sharing options...
giraffe Posted February 29, 2004 Share Posted February 29, 2004 hi IC, this is great work I like it very much. can you please give some information about the texture of the white wall- is it a bitmap or a procedural map? Link to comment Share on other sites More sharing options...
IC Posted March 1, 2004 Author Share Posted March 1, 2004 Thanks, Texture is a mixture of 5 procedurals. Link to comment Share on other sites More sharing options...
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