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How to keep an object from burning in Linear?


Aaron2004
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Hey guys,

 

I have white stucco surrounded by white trim in an exterior rendering. Both use a combination of Output and VRAY color (no bitmaps). I'm using Linear Color Mapping. Everything is exactly as I want it (almost) except for the white stucco, which is blown out. I can tone down the intensity, but then it becomes grey in other areas. Lowering the 'recieve GI' in a material wrapper gives a similaer result.

 

Any advice? I just want to be able to keep one object from blowing out.

 

Thanks!

 

Aaron

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a couple things that come to mind are:

 

  • use the output rollout of the map applied to the wall material
  • apply a falloff or gradient map to the material
  • render that particular material in a different pass or with a shadow matte material and adjust in photoshop
  • reduce the receive GI and create a light that only affects that object

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