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BOOLEAN intersections


mskin
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does anyone know why i get the funkyness with this boolean operation. essentially a mass and 72 planes, meant to intersect eachother so that the planes wold fit neatly inside the volume. as the images show...there is something funky going on here.

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Brian,

 

still, why the imperfections (attached images). I can see why the narrow sides might be giving me issues, the four corners that border it are non coplaner, perhaps triangulating them will will help... ill give that a shot. But the last image shows where the intersection command didn't work quite as planned - in a triangular face. some of the slab edges are protruding out of the solid. the solid is a copy of the form used in the intersection so if the intersection worked correctly, i shouldn't be able to see it.

 

There is something fishy with these booleans.

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still, why the imperfections

 

 

The first thing about your model is that it is not ready for the boolean operation.

 

The second thing is that you are trying to substract an object that hase no volume. That's why it dissapear when you use Pro.

 

I took half of the planes and fliped the faces upwards, selected every two borders from top down and bridge between them. resulting in a bunch of boxes (half in number from the planes). Then Pro with substraction option (made a copy of the building first) .

 

Then with the Window/Crossing selection tool, I erased the walls left overs. Ending up with the planes you need.

 

I'm at work in lunch break and can't send you the file because we don't have winzip on the system :confused: I'll email it to you if you post your address.

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