skogskalle Posted December 28, 2003 Share Posted December 28, 2003 Did this after reading some of Smoke3D´s lighting tutorials (great stuff)... Still alot to learn, but I think its coming along nicely. In my older indoor renderings I usually used about 100 omnis for a single room, all of them with diffuse light and shadowcasting ON... In this one I tried to use fewer lights (less than 20 now), and most of them are ambient-only. anyways. I would love to get some critique (sp) on this one, and especially on the lighting. Yes I know, there is a free V-ray demo out there. (everyone keeps telling me BUT I really want to learn to master the "traditional" lighting first. btw. I know Im not very good at posting updates on my images, after Ive gotten your opinions on them. But just so you know, thats not cause I dont value your advice or anything, its just that I think its more fun to start a new projekt and try to implement the new stuff Ive learnt there instead.... thanks in advance! http://www.cgarchitect.com/forum/filepush.asp?file=room_test1.jpg Link to comment Share on other sites More sharing options...
Ricardo Eloy Posted December 29, 2003 Share Posted December 29, 2003 Well, skogs, what can I say? It's really coming along very nicely. The only thing is that the couch looks a bit weird, with no dark areas. Anyway, I think you should really re-work your posted scenes, than you can see exactly went wrong and learn how to fix it instead of starting all over again with another scene. You'll learn more that way, I believe. [] Rick Link to comment Share on other sites More sharing options...
skogskalle Posted December 29, 2003 Author Share Posted December 29, 2003 thanks Rick! maybe your right... I think it would at least be cool to re-work one or two of my older pics now, and se how much I can improve them. youre definetly right about the couch, it looked very flat. changed it now. did some minor changes to the lighting as well. better? worse? oh, check this out! an update!! http://www.cgarchitect.com/forum/filepush.asp?file=room_test2.jpg Link to comment Share on other sites More sharing options...
skogskalle Posted December 29, 2003 Author Share Posted December 29, 2003 small update... http://www.cgarchitect.com/forum/filepush.asp?file=room_test_tvset3.jpg http://www.cgarchitect.com/forum/filepush.asp?file=room_test3.jpg how can I improve the lighting? (with standard lights) I think it looks ok, but I know it could be better, just dont know how... thanks! Link to comment Share on other sites More sharing options...
Ricardo Eloy Posted December 30, 2003 Share Posted December 30, 2003 Looking really cool. To improve you might, imho, add some contrast to the image between shadows and lit areas. Also, the shelves look like shadowless, which is odd. Keep updating us! [] Rick Link to comment Share on other sites More sharing options...
smoke3dstudio Posted December 30, 2003 Share Posted December 30, 2003 Thanks for mentioning about my tutorials and your compliment. I really agree with skogs that we should learn to master the traditiaonal light and whatever ie. modeling and material which program's provided us. Good basic skill will help you learning quicker when you go to the next step. I love to follow your work, so far and I think you are a master in standard light already. So, now I hope you don't mind if I have a few comments on your rendering. I won't talk about the lighting cos you are already there. This rendering is really good in lighting but it seems that something is still missing that I guess it's about putting life in the image. The room looks too quiet to me. Just put some more stuff inside. I think the more staff in the room can tell the story that there are still some people and activities in the room. Also, I prefer to concentrate on the lighting and the mood to the details of the material in the room so, some of images should have the brightest part (even very bright til you can not see the detail on some material in an area. Is it better if the outside is a bit brighter? and the sunlight area on the wooden floor should be brighter? In fact,the sunlight seems to make the scene complete (the sunlight in this room is also good) but sometimes the sun can also make the room look hotter. I don't mean that this room should have no sunlight but in some case, be careful to design the mood of the room first before starting. sorry about my english if you don't understand it well Link to comment Share on other sites More sharing options...
skogskalle Posted December 30, 2003 Author Share Posted December 30, 2003 thanks smoke! very glad you like the lighting in the pic. as I wrote before, those tutorials totally changed the way I light my indoor scenes, and it saves me lots and lots of time now - so once again - thanks. some good advice there too... I find that many of my pics are a bit "dead", and I know that it helps to add some junk to the scenes. My library of this kind of 3d-modelled stuff is very limited right now, but thats no excuse I guess. If I have the time Ill sit down a day or two and just model small details and things, to use in future projects. Im never plan "the mood" in my scenes (or plan anything 3D related at all for that matter ). I usually get an idéa and sit down and start modelling and lighting right away. Ill think of that from now on though. ------- rick - your right, the shelves lacked some shadows, thanks for pointing that out. heres an update. (still missing all that "junk" and "stuff" - I will add that later) http://www.cgarchitect.com/forum/filepush.asp?file=room_test_tvset4.jpg Link to comment Share on other sites More sharing options...
skogskalle Posted January 2, 2004 Author Share Posted January 2, 2004 more stuff, junk ´n things.... starting to get happy with it now... http://www.cgarchitect.com/forum/filepush.asp?file=roomtest4.jpg and here is a first try for a night version: http://www.cgarchitect.com/forum/filepush.asp?file=nightversion_test1.jpg Link to comment Share on other sites More sharing options...
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