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Ext. Building


Aaron
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Please give me suggestions on how to improve this image. I feel that it is very washed out and I'm not sure of how to go about fixing it. For instance, the yellow brick is the right color but lacks contrast.

 

I am using Max 5.1 and Daylight system with radiosity.

 

030921_P1.jpg

 

Thank you,

Aaron

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hi aaron first of all ;) i like your building

i see first one thing.. i try to explain in my bad english.. the sun iluminate the building exact in all the ways .. so we can see crearly the corner of the building try move to one side the sun... to make darker zones.. and zones with more light

 

try to make things glossy :D everything in this world have some glossy :D ( moreover the .. iron roof )

 

 

and whit a little of drama :D ( people, trees etc.. ) i think u win a lot ..

 

Good model.. good job congratulions ;)

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Hi Aaron,

 

There’re a few simple steps you can take to improve your render.

 

Turn off the ambient light. Most 3D programs have an ambient light which is turned on by default to act as a default light. Usually the “washed out” look is caused by this.

I have adjust the levels on your render (hope you don’t mind) to show you what it would look like with an ambiance set to zero.

 

filepush.asp?file=Levels_adjusted.jpg

 

Even though you do not have an interior modeled, you can still create the feel that there are rooms “full of life” past those windows. Right now there black, looks deserted.

Place a plane(grid) behind each window, texture map a curtain, some blinds, or even some subtle colours (that suggest a room’s interior) on to the grid. Adjust the windows transparency so you can see a little bit of the plane behind it. Also add some reflective properties to the glass to reflect the sky, etc.

 

The arc above the main entrance needs to be defined more. I’m not sure what kind of material it’s supposed to be. Also try adding ground, what ever it may be. Asphalt, with some grass island, stone.

 

A good start though, nice model ;)

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  • 2 years later...

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