Aaron Posted September 22, 2003 Share Posted September 22, 2003 Please give me suggestions on how to improve this image. I feel that it is very washed out and I'm not sure of how to go about fixing it. For instance, the yellow brick is the right color but lacks contrast. I am using Max 5.1 and Daylight system with radiosity. Thank you, Aaron Link to comment Share on other sites More sharing options...
MDB Posted September 22, 2003 Share Posted September 22, 2003 hi aaron first of all i like your building i see first one thing.. i try to explain in my bad english.. the sun iluminate the building exact in all the ways .. so we can see crearly the corner of the building try move to one side the sun... to make darker zones.. and zones with more light try to make things glossy everything in this world have some glossy ( moreover the .. iron roof ) and whit a little of drama ( people, trees etc.. ) i think u win a lot .. Good model.. good job congratulions Link to comment Share on other sites More sharing options...
Craig Ramsay Posted September 22, 2003 Share Posted September 22, 2003 To start with I would recommend you use the light tracer instead of radiosity. Maybe you could work on the brick texture some more because it looks like it is tiling to much (its to repetative). Craig Link to comment Share on other sites More sharing options...
RezMAN Posted September 22, 2003 Share Posted September 22, 2003 Hi Aaron, There’re a few simple steps you can take to improve your render. Turn off the ambient light. Most 3D programs have an ambient light which is turned on by default to act as a default light. Usually the “washed out” look is caused by this. I have adjust the levels on your render (hope you don’t mind) to show you what it would look like with an ambiance set to zero. Even though you do not have an interior modeled, you can still create the feel that there are rooms “full of life” past those windows. Right now there black, looks deserted. Place a plane(grid) behind each window, texture map a curtain, some blinds, or even some subtle colours (that suggest a room’s interior) on to the grid. Adjust the windows transparency so you can see a little bit of the plane behind it. Also add some reflective properties to the glass to reflect the sky, etc. The arc above the main entrance needs to be defined more. I’m not sure what kind of material it’s supposed to be. Also try adding ground, what ever it may be. Asphalt, with some grass island, stone. A good start though, nice model Link to comment Share on other sites More sharing options...
Randeep Kaur Posted January 4, 2006 Share Posted January 4, 2006 materials plays an imp role here and work on materials, esply mapping Link to comment Share on other sites More sharing options...
Yaseck Posted January 5, 2006 Share Posted January 5, 2006 I'm sorry Aaron, but I don't see any picture... Link to comment Share on other sites More sharing options...
vpii@vpii.com Posted January 7, 2006 Share Posted January 7, 2006 Kind of off topic, but are you the same Aaron that has been shooting me up in Call of Duty online? Link to comment Share on other sites More sharing options...
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