Aaron2004 Posted February 14, 2007 Share Posted February 14, 2007 Hey guys, I have tweaked my 3D floorplan enough that the lighting is pretty much where I want it. We want to make it appear as if it's coming directly out of the plan. This is about 95% done in my opinion, but I need help with the other 5%. It needs some zest. Does anybody have any ideas? Link to comment Share on other sites More sharing options...
BrianKitts Posted February 14, 2007 Share Posted February 14, 2007 I would try cranking your view away from straight down. Enough that you can still see everything, but give the image more of a feel like it's sitting on a table with a plan laying on it. We did something similar with a hospital floor plan that went over fairly well...... also you may try placing the plan in the scene with the model so that it receives the same lighting it will help it to read more like its coming out the plan... Link to comment Share on other sites More sharing options...
Aaron2004 Posted February 14, 2007 Author Share Posted February 14, 2007 The boss wants it directly overhead...and I can see this because with residential you get some small closets/nooks that might be hid if you tilt the camera. And the plan IS in the same scene I might actually exclude it from the current lighting and give it it's own to kill those harsh shawows towards the top. However, I really like the lighting in your plan. What is your lighting set up in a nutshell? Mine is linear color mapping, gamma correction and a vray planar light in each window to fill in the rooms. I also have vray omni lights throughout the buidling. I have a ceiling over the whole plan that is excluded from the camera. Thanks! Aaron Link to comment Share on other sites More sharing options...
eksg Posted February 15, 2007 Share Posted February 15, 2007 BKittsARC, i love your work. i dont know aaron,actually, i still prefer an old photoshop rendered plan rather than a 3d plan unless your showing it an angled camera. what you can do is to show your boss some options, and tell him that the angled camera shot is better than the other one.about the details that you wanted to hide, you dont have to make it "detailed detailed",just have a clear presentation of what you wanted to show.anyway,its just a presentation to the client to tell him what goes where,and is not to show him the detail of the loose furniture which would certainly be different form what they will buy afterwards. but your 3d floorplan is nice,am not saying its not. Link to comment Share on other sites More sharing options...
Koper Posted February 15, 2007 Share Posted February 15, 2007 how about you lower the exterior walls so that it cuts to just within the windows, but still use a copy of the full walls to get all the lighting you now have. then you can also render the cut-down exterior walls with the vray toon shader (if you use vray) to give it a black outline. just an idea Link to comment Share on other sites More sharing options...
alfienoakes Posted February 15, 2007 Share Posted February 15, 2007 Try this: Kill all your lights, and just turn on GI. Then place one large vray light over the top of your model. Play with the settings, and see what you come up with. The GI should give you some nice effects around the edge of the model, and the vray light will light the inside enough. If one vray light over the top doesnt work, then place a light over each room, and try that. Link to comment Share on other sites More sharing options...
Aaron2004 Posted February 15, 2007 Author Share Posted February 15, 2007 Thanks guys, I REALLY like how the toon shader looks. I'm going to go through with the rest of my floorplans with the lighting I have right now...just so I know that I have SOMETHING completed...then I'm going to toy with the toon shader, raised GI, etc. I have a quick question, though in regards to the toon shader. I"m getting htese mystery lines on my floor. They are editable polys. When I bring the walls and everthing else back in, there are more lines on the floor...so they change as the scene changes. Any advice? Link to comment Share on other sites More sharing options...
Koper Posted February 15, 2007 Share Posted February 15, 2007 i think, play with your overlap threshold, and also you can exlude the objects you don't want to have the toon shader on. i think the best way would be to just play with the settings and see which each does Link to comment Share on other sites More sharing options...
The Trickster Posted February 15, 2007 Share Posted February 15, 2007 I love this kind of work it looks so cool and so different from the usual exterior/interior stuff we see and do so much. Play around with the GI till its spot on and it will llok the biz! super. Link to comment Share on other sites More sharing options...
BrianKitts Posted February 15, 2007 Share Posted February 15, 2007 sorry didn't get back to this one sooner.... you asked about my lighting I'm in the same boat with Alfie on the lighting.... (GI only) my scene is nothing but an HDRI in the environment slot. linear color mapping 2.2 gamma blah blah blah LWF standard..... if you want a sun I would only add a single vray sphere (no decay) and then add a ceiling to keep the sun light out of the model - only comming through windows....cileing needs to be made invisible to camera and GI so that your rooms still get the GI lighting that way you only get the sun light through the windows. Link to comment Share on other sites More sharing options...
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