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bingo lighting


DaveP
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you may want to consider rendering your rpc's as a seperate pass that way you can bring them into post as their own layer and color shift them a little bit to match the scene. The scenes color is really saturated... the people pop out because they aren't receiving that same color.

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the clean way would be to turn everything off in the scene and render the entire animation with only the people visible, saving the image sequence to any type that will store the alpha channel.

 

Then in with AfterEffects or any compositor that would allow you to do layers, you would mask out only the people with the alpha and then apply a color correction to that layer placing it ontop of your original animation...

 

it's a bit of a pain for what it's worth I forgot you said you were animating..... it will help with the overall quality but it's your call on if it's worth the hassle.

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I would do it slightly differently. I would turn off all the effects in your scene (ie, GI, shadows, reflections, lights, etc.) but all leave the geometry on and set the rpcs to create a mask (done in render elements). That way you can use the mask to isolate the rendered rpcs from your first pass and color shift them as previously suggested. The reason for leaving the geometry on is so that you have an accurate selection of partially occluded rpcs.

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