DaveP Posted February 16, 2007 Share Posted February 16, 2007 Hi, Could i please have any views on this set of images, they will be part of animation, not hi res prints. kind regads David Link to comment Share on other sites More sharing options...
DaveP Posted February 16, 2007 Author Share Posted February 16, 2007 further images Link to comment Share on other sites More sharing options...
Ricardo Eloy Posted February 16, 2007 Share Posted February 16, 2007 Look nice to me. Do you have VRay specific problems? If not, you should post them in the Finished Work section. Link to comment Share on other sites More sharing options...
BrianKitts Posted February 16, 2007 Share Posted February 16, 2007 you may want to consider rendering your rpc's as a seperate pass that way you can bring them into post as their own layer and color shift them a little bit to match the scene. The scenes color is really saturated... the people pop out because they aren't receiving that same color. Link to comment Share on other sites More sharing options...
DaveP Posted February 16, 2007 Author Share Posted February 16, 2007 thanks Brian, how do i layer the rpcs for an animation which is what these images will form. also like your beagle we have a 3 month old one. cheers david Link to comment Share on other sites More sharing options...
BrianKitts Posted February 16, 2007 Share Posted February 16, 2007 the clean way would be to turn everything off in the scene and render the entire animation with only the people visible, saving the image sequence to any type that will store the alpha channel. Then in with AfterEffects or any compositor that would allow you to do layers, you would mask out only the people with the alpha and then apply a color correction to that layer placing it ontop of your original animation... it's a bit of a pain for what it's worth I forgot you said you were animating..... it will help with the overall quality but it's your call on if it's worth the hassle. Link to comment Share on other sites More sharing options...
Brian Cassil Posted February 16, 2007 Share Posted February 16, 2007 I would do it slightly differently. I would turn off all the effects in your scene (ie, GI, shadows, reflections, lights, etc.) but all leave the geometry on and set the rpcs to create a mask (done in render elements). That way you can use the mask to isolate the rendered rpcs from your first pass and color shift them as previously suggested. The reason for leaving the geometry on is so that you have an accurate selection of partially occluded rpcs. Link to comment Share on other sites More sharing options...
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