bozo Posted February 18, 2007 Share Posted February 18, 2007 I have a problem regarding radiosity that drives me crazy. In areras with indirect light only i get really ugly artefacts covering the eintire surface. I have a quality of 95%, filtering 1, refine iteration 2, adaptive mesh subdivision etc... I use regather. No matter what I do, i get the same ugliness. The material on the wall is bumb-mapped could this be a problem? I'd prefer to use MR, but cant get rid of the (too strong) color bleed there Please...any help woud be truly appreciated Link to comment Share on other sites More sharing options...
Fran Posted February 18, 2007 Share Posted February 18, 2007 Hi Tore, Can you post bigger images to show the problem? There is a parameter that controls indirect lighting and bump mapping, but I will have to look it up since it's been so long since I've used it. Generally, bump mapping doesn't do too well with regathering. Link to comment Share on other sites More sharing options...
bozo Posted February 18, 2007 Author Share Posted February 18, 2007 Here is a close up of the worst area Link to comment Share on other sites More sharing options...
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