Jump to content

Ugly artefacts w/Radiosity in 3ds max


bozo
 Share

Recommended Posts

I have a problem regarding radiosity that drives me crazy. In areras with indirect light only i get really ugly artefacts covering the eintire surface. I have a quality of 95%, filtering 1, refine iteration 2, adaptive mesh subdivision etc... I use regather. No matter what I do, i get the same ugliness. The material on the wall is bumb-mapped could this be a problem?

 

I'd prefer to use MR, but cant get rid of the (too strong) color bleed there

 

Please...any help woud be truly appreciated

Link to comment
Share on other sites

Hi Tore,

 

Can you post bigger images to show the problem? There is a parameter that controls indirect lighting and bump mapping, but I will have to look it up since it's been so long since I've used it. Generally, bump mapping doesn't do too well with regathering.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...