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Hi Josh,

 

I'll just comment on the camera setup.

 

some comments on your image:

- the part of the building to the right hand side is cropped exactly in the middle. To get a better effect either show more or less from this facade.

(I'd go for less, as the symmetry of the building will make the viewer add to the facade in his minds eye, so basicly none of the information is really left out)

- in the centre part of the building (next to the round tower) are two modules with exactly the same windows. The rightmost colomn is very close to the corner of the front facade to the right (in image plane, not in reality). Don't add so many detail (corner and colomn) so close to each other in the picture plane, rather make the right facade overlap about one third of the window. This way you'll avoid two identical windows and the corner will stand out more.

 

some more tips:

- crop the foreground

- add a more dynamic angle

 

a small comment on the design:

- imho the lowest level of the tower should be a little higher so the bottom of the ring does not level the bottom of the roof.

 

rgds

 

nisus

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Here is an update to the first image. Feel free to comment. Next step is adding some bushs along the base of the building. But I am still trying to determine the best way to go about this.

 

Nisus - I know you are not thrilled with the camera angle. But it is what the boss likes. But it is a huge improvement from older renderings in terms of content. But I promise once I have the finished product. I will do a more dramatic angle just for you.

 

filepush.asp?file=Render01.jpg

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well, i dissagree with most of nisus's comments :p i personally think the camera angle is fine and the construction details are fine.

 

now you need to work on the materials and the lighting. keep us updated :)

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well here is a grass material for you to composite in if you feel like it -

 

http://www.nikclark.com/strat/grass01.jpg

 

you may have to play with the contrasts.

 

the other materials aren't that bad, they just look a little clean and flat. play with them in ps maybe to 'real' them up. also, search around for more better materials. there are 1000's available (and use a digi cam)

 

as for lighting, what s/w you use? viz4?

 

[ July 03, 2003, 12:17 PM: Message edited by: Jeff Mottle ]

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Hey Josh, I've been following the post for a while. Good modeling!

 

What kind of scene are you going for? Early morning/ sunset? My first impression was that the image is really dark and could use some more life to it.

 

PLEASE, forgive me if this offends you or anyone else. I don't see too many people modifying other peoples posted images so I don't know if its considered "rude" or not. But out of curiosity I just wanted to see what would happen by playing with the light & saturation values. I only offer this because I have this problem, where I can stare at my images for hours and not see obvious things that would make it better. So this is maybe a fresh perspective for you.

 

filepush.asp?file=re-do.jpg

 

What do you think?

Tim

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STRAT - I am using viz 4. I am using DelfoZ fakeosity ring technique. http://www.cgarchitect.com/cgi-bin/ultimatebb.cgi?ubb=get_topic&f=33&t=000014#000010

 

upper ring

Omni

Shadow Map - On

Multiplier - 0.45

Red - 158

Green - 179

Blue - 235

 

Middle ring

Omni

Shadow Map - On

Multiplier - 0.15

Red - 196

Green - 113

Blue - 25

 

Lower ring

Omni

Shadow Map - Off

Multiplier - 0.25

Red - 92

Green - 92

Blue - 92

 

Main Light

Directional

Ray Traced Shadows - On

Multiplier - .95

Red - 255

Green - 235

Blue - 201

 

 

Timmatron - All images that have been posted have not gone thru any post production yet. I agree that it is a little dark. But I will adjust the brightness settings before I again.

Also I am not offended that you did a little work on the image. But I find what you did a little washed out. It is starting to tip a little on the painted look.

 

But thanks for the suggestions. KEEP THEM COMING!!

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Hi Josh,

 

Nisus - I know you are not thrilled with the camera angle. But it is what the boss likes.
I bet, you left out a composition with my tips for the boss to choose from... ;-ppp

 

Héhé, I'm just surprised how people either love or hate these tips... I wonder why :p

 

Ow... and for the fake ring... Damn all of you at CGA just copying techniques without thinking!!!

NEVER use omni-lights in a ring as you will add to many - what's it called anyway? - octrees or quadtrees. Use spotlights instead, which uses only one instead of six of these whatever-it's-called ;)

 

There is but ONE rule: RTFM lads! ;-pp

 

rgds

 

nisus

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Originally posted by nisus:

Hi Josh,

Ow... and for the fake ring... Damn all of you at CGA just copying techniques without thinking!!!

NEVER use omni-lights in a ring as you will add to many - what's it called anyway? - octrees or quadtrees. Use spotlights instead, which uses only one instead of six of these whatever-it's-called ;)

 

There is but ONE rule: RTFM lads! ;-pp

 

rgds

 

nisus

Actually, you should use Direct Lights. better than spots in a ring and give more control to soft shadowing. and even less of these are needed than normal spots, due to the targeted nature of the lights. sorry nisus :p;)
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Hey that is really comming along nicely! the grass looks good (did you go to a golf course to get that pic of that much grass? ;) but I prefer your origianl clouds.

 

would it be possible to get some shadows in the front somehow with the use of trees or something like that. I think you need something in the foreground.

 

Just to quote one of those basic rules that seem to apply everywhere , in art , photography, cg.. whatever: "Foreground , middleground, and background".. always 'try' to get something in

at all these 3 main visual depths.

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