jfs Posted February 20, 2007 Share Posted February 20, 2007 After reading a lot of diferent opinions on vray color settings, i began working with the settings showned in the attached image. This results in better ilumination, better shadows and the most important to me, the fact that this way there is no need to push lights intensity to absurd values when doing interiors. But with so many opinions, just curious to understand if this results are newbie luck or this is in fact the correct way to work!? Sincerely, Joao Link to comment Share on other sites More sharing options...
monkhell Posted February 20, 2007 Share Posted February 20, 2007 i'm not a pro in this, but this is in fact i've read it's true and valid, max doesn't really count the gamma correction, meanwhile digital cameras and photoshop do it for default or something, i guess it is a correct way to work with max Link to comment Share on other sites More sharing options...
BrianKitts Posted February 20, 2007 Share Posted February 20, 2007 on your first screen where it say "input gamma" = 1 ...... I change that to 2.2. and then skip the step of using the "override" when importing any bitmaps. I only use the override if I want something other than 2.2 It saves you from having to manually type in 2.2 every time you add a new bitmap. But to answer your question... YES your methods are correct, and that is the proper way to light a scene. There's a few different ways to accomplish the same result, but this is definitely one of them. Link to comment Share on other sites More sharing options...
jfs Posted February 21, 2007 Author Share Posted February 21, 2007 Hi Miguel and Brian, thanks for your reply. I'm glad, after a little confusion, add finaly get one workflow that will lead to better results and correct colors configuration. This way if I need to pass some images (or passes) to someone else to work on, they will get them right. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now