Jump to content

Street Texture Mapping


Guest ossosso
 Share

Recommended Posts

I am getting ready to try this very thing but I have my doubts since I need a slightly curved surface. This method would get very tricky near the parking areas. I was preparing my autocad drawing for import when you wrote. The only concern I have with this if it even comes out right is how will this all affect the tecture mapping? I need to create cobble streets and distortion is a concern. Since I know autocad well, I would try the easysite plugin but I do not have 700 dollars right now to spend. Just found out my wife is pregnant....again! I amy be stuck with just using a shapemerge command but this is not preferrable since I think getting the cobble to look right will be challenging as the road curves and has intersections.

Link to comment
Share on other sites

You can always use a smoothing or Chamfer and even though you won't have a perfectly smooth spline, I doubt your client will be able to tell when it's textured and from the camera's view...unless of course you are zooming right in.

 

Texture after the geometry is modified...it's not that big a deal.

 

I am not 100% sure, but I recall that you can cut a polygon surface and it will retain it's UV coordinates. If you remove or add or remove additional geometry, then it goes screwy.

Link to comment
Share on other sites

I ran a quick spline so I could see how the texture would apply and the attached image shows what I was concerned about. Unlike the loft object, the UV coords on an extruded spline does not work out real well. This problem will compound itself once we start throwing intersections into this mix. Does anyone have some suggestions?

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...