nisus Posted February 21, 2007 Share Posted February 21, 2007 Hi All, I'm suffering large render times because I got a lot of 3d-green in my scene... My intial setup is using FG/multibounce, looks ok, but takes too long to render. My idea is to save on the bounces by using GI because it's quicker (and so that I can exclude the 3d-green from the GI-calculations)... However, I'm not familiar with GI/FG for exterior scenes... Can anyone give me a some ideas on a good workflow? - do I have to add a normal-inverted sphere to catch the photons or not? (If so how, because now I cannot store the photons...(got an error)) - how many bounces do you use as an average? - any other things I should be aware of? rgds, nisus Link to comment Share on other sites More sharing options...
Justin Hunt Posted February 21, 2007 Share Posted February 21, 2007 Only the usual of having big numbers for the GI and small one for FG. Have you tried the trick of generating the FG at a smaller resolution, hide your trees/ bushes and glass. Freeze the FG, unhide everything and render at full res. Also exclude the trees ect for GI JHV Link to comment Share on other sites More sharing options...
nisus Posted February 21, 2007 Author Share Posted February 21, 2007 uhu, done all that... Think I got a solution... it does not really make sense, but it works ,-) nisus Link to comment Share on other sites More sharing options...
Justin Hunt Posted February 21, 2007 Share Posted February 21, 2007 whats the solution? JHV Link to comment Share on other sites More sharing options...
nisus Posted February 22, 2007 Author Share Posted February 22, 2007 Lots of bounces in GI 6-12, NO bouces in FG (for now, this is... i found no difference between 0,1 and 5 bounces yet - although not all tests are finished by now!)) GI-smoothing with large photons, detailed (dense)FG,... Trees and green: no generation of GI Basicly: GI = fast for bounces --> use those FG = slow for bounces --> don't use GI = bad for detail --> don't use FG = good for detail --> use It's like the manual, to get the correct detail: GI 1m (i would say 1-10m) FG 10cm (10-100cm) AO 1cm (1-10cm) I found GI to be weak, so I multiply by 5 this is it basicly rgds, nisus Link to comment Share on other sites More sharing options...
Justin Hunt Posted February 22, 2007 Share Posted February 22, 2007 Thats the good thing with GI/FG. GI to do the hard work and FG to clean up Good luck and keep us posted on the progress JHV Link to comment Share on other sites More sharing options...
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