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Trees Again


mskin
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can anyone tell me why this happens?

 

obviously the ball is supposed to generate a shadow for the tree. its properties are set to renderable and ast shadows.... thats it. some sort of an artifact is left behind during the render.... i dont get it.

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just kidding.... im from new england. we (or im) under the impression there are few trees in the midwest, and since i use mental ray... it could be a good fit. anyway....

 

I tried to populate this scene im working on with 3d max trees. i understand they are no good, it was more for s&!Ts and giggles - but i was curious to see how the rendering went over. not well. completely shut down max.

 

i've been contemplating askeing for a 3d tree package, but im afraid ill ask my boss to spend 500 for treestorm and i will keep crashing. im curious why i crashed.... polycount? and im curious how a professional tree package compairs to 3d max. what is a comparison between and onyx tree and a 3d max tree of similar comlpexity.

 

anyway, thats why im screwing around with these xtrees.

 

should i push for onyx trees? is there a better package than onyx. How do i know without being able to try?

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lol about the midwest... I've been around there several times... I found it VERY green, especially the area around Kansas City...

 

Anyway, why not ask for a few demo-trees from Xfrog? You can scatter them around... and try... (be careful on the LZW-tiff though... MR doesn't like that... )

 

rgds,

 

nisus

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I think is because the Visible to camera, visible to reflection and transpareany are all calculated by the same raytype.

 

When I posted my problem I while ago on the Adesk max8 forum, I was amaized that "A" no-noe could understand the issue and "B" see that it was a problem in the first place. Unfortunatly no workrounds were found.

 

This is what I posted then

 

 

JHV

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imagecels has some good Trees for 2d bitmap planes

 

http://www.imagecels.com/im01800.html

 

is a Free download page link

This is a good index page of links

 

http://www.imagecels.com/100.html

 

New! Foreground Plants - Zones 2-7 Foliage - 52 deciduous trees & shrubs partials for temperate climate renderings

 

Foreground Plants - Zones 8-12 Foliage - 52 trees & shrubs partials for framing warm climate renderings

 

Foreground Plants - Palms - 52 palm tree partials for framing renderings

 

Professional Trees & Shrubs III - Zones 8-12 - 163 trees, palms, shrubs for warm climates

 

Professional Trees & Shrubs II - Zones 2-7 - 159 trees & shrubs for temperate climates

 

Professional Trees & Shrubs - 200 trees and shrubs for all zones

 

Flowers & Blooming Plants - 172 blooming perennials, annuals, vines, shrubs & trees

 

oops The urls didnt show up with The Text

i am out in Arizona so i have used The Desert collection & Palm Trees

 

hope This helps

 

randy

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Hi Justin,

 

I remember this post...

I think is because the Visible to camera, visible to reflection and transpareany are all calculated by the same raytype

 

What about the raymarching... What type of shadows are you using? Simple??? Maybe try and play around with these settings...

 

pls, keep us updated

 

 

rgds,

 

nisus

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Hi Justin,

 

It's no a shader, it's a setting in the RenderDialog/Renderer/Shadow&Displacement setting.

Here you can en/disable the shadows, but also set a shadow 'mode': Simple, Sort or Segment. From what I've read and seen, this activates the raymarching (splitting a ray into several segments).

 

rgds,

 

nisus

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