Jump to content

lofting problems....


BrianKitts
 Share

Recommended Posts

I'm running into some wierd scale issue when creating some new lofts for curbs. I created the shape in the front viewport and the path in the top viewport like I always do. However when created the object comes in all screwy. (see attached)

 

The original shape gets skewed out of proportion. I have tried moving the pivot around on the object, and tried moving the first vertice on the path, but nothing seems to be correcting the problem.

 

Has anyone run into this before or know what I may be overlooking?

 

thanks.. - bk

Link to comment
Share on other sites

Hi.

 

I think you might have scaled the path spline somehow in the work progress.

 

In this test I just made the right loft uses the same spline as the left one but was scaled in one axis. You can try to "reset" the scale factor of the spline using the reset XForm modifier. (red loft)

 

I hope that helps.

 

+

Bruno Borne

Link to comment
Share on other sites

i tracked down the problem sorta but you might have the second part of the solution. The reason the scale attribute was off was because I traced out all the "grass" on the site as one object, then detached a copy of the splines that I needed to make the curbs and seperated them. If I drew the curbs one at a time everything is fine.

 

So..... this reset xForm modifier you speak of? sounds like it's worth a shot, but I can't find it? I see xForm in the modifier drop down, but nothing of a "xForm reset" that you mentioned. Or if that's the right modifier.... how where do you reset it?.... (I'm in max 8)

 

am I looking in the wrong spot?

 

(thanks for the help)

Link to comment
Share on other sites

Brian,

Yes when you create the loft as you described you will always get those results.

 

The Reset XForm is in the utilities panel...click it then click the reset button. The modifier is automatically placed in the modifier stack. To see how this really works, do this.

 

Create a teapot of any radius.

Use the scale transform to change the size.

Notice that the teapot radius doesnt change even though the teapot is clearly a different size.

In the utilities panel, click Reset XForm>Reset Selected

Go to the modifier panel and delete the XForm modifier. Notice the teapot returns to the size specified in the radius parameter.

Link to comment
Share on other sites

hi bkitts..

 

if u have max8 then u also have the new 'sweep modifier'. in 9 times out of 10 ull be better off using it instead of 'loft'. im not saying 'loft' is dead (plz brian dont hurt me..:( ) but its more integrative and comfortable than 'loft'. it still lacks some advantages that 'loft' has but in most cases u wont need it (like in your case).

 

give it a try im sure ull like it

Link to comment
Share on other sites

 

The Reset XForm is in the utilities panel...click it then click the reset button.

got it....thanks.

 

 

well I guess I can figure out brian's opinion in favor of the loft. Sooo... I gave both a test run to compare, and I am able to achieve equal results. The both have their seperate benefits, and controls so I don't think I would fight one over the other, i think it's more of a decision what the object that's going to be made requires. Although I will say anything the sweep can do, I can do with a loft.... it's just the sweep streamlined a couple of things to make them easier.

 

I wouldn't be opposed to brian not bitting his tounge if there is something more advantageous (sp?) to the loft that I don't know about.

Link to comment
Share on other sites

no theres no fight here! similar tools but different advantages each.

its just like u said- more of a descision fit to a case, but since i asked for it-

sweep adv:

- integrated to the spline instead of another object

- more controll over section pivot location

- standart sections to choose from + custom shape if needed

- crossed lines not a problem

- on\off option(!)

loft adv:

- scaling\twisting option

- more controll over segmentation

 

thats just from the top of my head, u guys can add more if u like

 

oh and cheers brian..:) of course all in good spirit

Link to comment
Share on other sites

Bkitts.

Cool! i´m glad it worked.

 

I´m a big fan of lofts objects, they are a bit tricky at 1st sight but you can do great things with them.

 

 

IMO, the best feature of them are the mapping options. You can map a wavy curb for example very easily with lofts.

 

+

Bruno Borne

Link to comment
Share on other sites

I agree with the concensus that lofts are better than sweeps. I just wondered, How would I uvw-map a sweep to make the mapping follow a sweep, in the same way as a loft does. Or is it not possible?

This is hyperthetical, so dont anyone go writing a tutorial on it...

Link to comment
Share on other sites

under sweep parameters there is a tick box for "generate mapping coordinates" use to set your mapping just like you would for a loft. (theres also a secondary check box for real-world mapping, for use depending on how you setup your materials.)

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...