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First of all excuse my poor English..

After of 8 years of working with 3ds ( for dos ) i discover vray and max and i beguin workin of it since March of present year..

Now i´m still learning and trying to go up with vray

this is my first ("serious") work in vray .. i wait for constructive opinnions about that to help me learning ;)

 

come.jpg

c5.jpg

thanks in advance

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ok, now for the actual post:

 

overall, it's a great start. your glass coffee table is phenomenal as is the marble flooring.

 

I like the 2nd pic for the camera angle as the first seems too empty.

 

Now for the criticsm:

 

there is some aliasing on the fridge.

 

the marble texture isn't quite right. I can see some of the designs spilling across the grout into other tiles.

 

The brick mantle? is way too flat. It looks more like a faux finish (is that what you were going for?)

 

DO you have self illumination on the coach? it's emitting a red glow on the wall in the 2nd pic.

 

I'd lose the plant in the foreground as it's distracting.

 

The texturing on the coach is a little wierd. It looks like you didn't set a UVW mapping correctly on some parts (particularly on the ends of the coach).

 

Is there a filter on the windows? everything is so bright and vibrant indoors and dull outside the window.

 

The rolling cubes-table and the bookshelf look wierd. They booth seem out of place. Neither one is giving off shadows, and the table seems to be a different renderer altogether. Also, the angle makes it seam liek's it toppling over.

 

 

Overall, though, it's a great start, and better than anything I can do (I can critic but suck myself...just a wee beginner).

 

Hope this helps.

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Nice work.

 

I Think the overall lighting is pretty good, with the exception of some minor hot spots in some areas.

The sky outside looks overcast.

Mapping on the couch needs some work.

You should use a more detailed plant in the foreground.

Mapping on the exposed beams needs some work also.

You have this really nice plaster type look to the wall where the picture is, but then it dissapears as you move left.

 

I like the overall feel of the composition. The modeling is great.

 

Joel

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Nice feel for the images but I think that the lighting is a bit off for the 2nd pict. The light bouncing seems too strong.

 

Mostly I would work on modeling. Interior plaster usually creates rounded corners.

 

Put something on the rolling cart. Looks really empty.

 

Do you really want to show large power lines in the background?

 

Redo the mapping for the cushins.

 

The tile seems to have a funnt porpotion. Here in the states a typical floor tile is 12"x12" your tiles don't seem quite square. Or the persepctive is too strong.

 

The kitchen seems weird almost like it is a bitmap. Just seems faint to me.

 

Keep us updated.

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Thanks everybody for the help

 

oopss :D i didn´t see the power lines in the background.. too much work too much cofee

 

I´m going to do changes this weekend.. and i´ll post

 

thank youuu very mutch

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Miki

 

I vote for keeping the power lines as it adds to the sense of 'reality' that the second image has.

 

I don't think it needs to be strongly featured but could be moved a bit in the second image to be more understandable as to what it is. The window mullion hides too much of it. You may want to 'grey' out the background image and add a bit of blue to have it appear more atmospheric and in the distance.

 

I'd lower the reflectance in the floor a bit too.

 

Window coverings in the form of drapes, louvered shutters or slatted blinds (horizontal or vertical) would complete the 'lived in' look your going for

 

Great start

 

David

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