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sdds's simulation of vray (fakeosity)


sdds
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Anyways , yes I was just going to suggest finding a GI engine for C4D , since Simulation ( multiple spherical lights ? ) is good but its not PRODUCTIVE and Practical

 

Simon's Faked GI is better than your VRay GI - compare them for yourself. The tools are not as important as the user. Its been stated over and over.

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Your wall material on the right is a touch scrappy, is it supposed to be wall-paper? And the AA settings need boosting a bit.

All-in-all tho, a nice lighting study. I totally agree with the necessity for knowledge on faking for tight deadline animations. Also, a well rounded artist should know all of the tools in the box. In a studio, you sometimes take over other peoples projects or work in a team. You are right to study this lighting technique.

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Simon's Faked GI is better than your VRay GI - compare them for yourself. The tools are not as important as the user. Its been stated over and over.

 

Not to take anything away from Simon, but I disagree. For a beginner, Karem's work is very good. And for fake GI in C4D, Simon's work is good too. I find the aliasing artifacts very distracting though, and the lighting to be a tiny bit dismal.

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Thanks tommy, yea the wall material is crap I just threw it on quick, will amend later. Glad you like the image, it may not be worth the extra hassle for stills but I will use it for animation projects.

 

Possibly not enough realism for a still, you think?

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Kareem's stuff is quite good for a beginner, but I must respectfully disagree on one point - trash talking like that requires more to back it up :)

 

But anyway - great work here, and I think you can start calling it "rendering" instead of "faking Vray" - because if your goal is to fake Vray, or if that is the name you're giving it, you're unfairly limiting yourself to being just like everybody else. If you set your own goals you can start doing much more interesting stuff.

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HI,

 

just thought I'd jump in and try to figure out what's going on.

 

The first image is faked GI? but the second has GI? I didn't see the rendertimes for the first image, so I can't compare the two in that regards.

 

That said, I think they're both pretty good - but what are we trying to decide here?

 

Maybe an explanation of this faking technique would be a start? _i'm lost on that one.

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Ok edub, first image was rendered in 20mins, second (gi diffuse 2) about 35mins. I am just improving my lighting skills, prob use gi for stills but better knowledge will give me better results at faster render times.

 

My technique for faking is as follows:

 

First place a light simulating the sky outside the window using inverse falloff. Next add an ambient only omni light in the center of the room also using falloff, colour according to the rooms atmosphere.

 

Now I have found that using diffuse lights outside the model help give that gi look because as you know ambient lights tend to make renders look flat. So in this case one bellow the floor illuminating the celling and walls is enough (don't forget falloff). Add some diffuse omni lights inside as necessary and add an area light casting shadows only for the floor and objects.

 

Use ambient occlusion to help with indirect shadows, I made the mistake of overusing it in the past and relied to heavily on it for my fakes.

 

I hope this helps.

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