AFK_Matrix Posted March 2, 2007 Share Posted March 2, 2007 Ok I have seen some settings for setting up a Raytrace Material with a phong shader to do glass. Ok there are no probs there and I can do this but what I also want is to reflect an image I have as well. So I have the Ratrace material, I put a falloff in the reflect slot with the fresnel option. I then put raytrace in the first slot and pic my image. But it is looking like a negative??? I can get the image to appear ok if i put it under the environment map but then I assume this won't be a reflection? The thing is I was messing around with the Raytrace material and got the picture to appear fine with those setting, now all of a sudden its lookin like a negative :mad: What am i doing wrong?? Link to comment Share on other sites More sharing options...
raterry Posted March 2, 2007 Share Posted March 2, 2007 let's start with the obvious... in the bitmap options rollout, is it set to to invert? Link to comment Share on other sites More sharing options...
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