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This animation was generated and shared ONLY as a proof of concept. Nothing is too silly if it proves the methodology feasible.

 

I was only joking Frosty! I liked your animation very much, I just thought the tree looked like a chicken. Not literally 'just like a chicken'. It was one of those things that once i've noticed it, i cant stop thinking it every time i see it, so i thought id share my observation.... I guess my rubbish sarcastic sense of humour doesnt come through in the typed word.

PS, if I think someones work is not very good, I usually dont say anything. I like your work.

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I just got around to downloading the animation and I really like it. Nice and smooth and I like the fact that there is no jitter. I would agree that the lines are perhaps just a little too uniform but not too bad either.

 

You mentioned controlling lineweight with the z-depth which is great. I wonder if the lineweight could be controlled with a falloff map as well there are a few cases where the lines clump together to form an almost black surface (see attached images). I'm not sure if it's possible but it could help to de-emphasise the things that are at such acute angles.

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Here is one that I used finaltoon for. Lots of option with that plugin. The final rendering was more than just the line work so I didn't spend too much time on it, but I like the idea of the z-depth for the line weights. I've been fighting that issue a little. I'll have to try it.

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I have to say, I'm WAY gealous of the extention lines you are all getting from Final Toon and Sketch & Toon. I have a similar complaint as Brian's, and that is the line weight in relation to the distance or z-depth. After reading the posts, I did a super fast test to see what Vray could do, and it proved my theory right, which is, if I select world instead of pixels when adjusting the line thickness, the further away the lines are, the thinner the lines get. I like that effect. You can see the difference between the 2 images attached. But the whole extention lines thing (I assume that is what you guys are talking about when you say overshoot?) is very desirable. Otherwize you get that "new Simpson's" look as my test shows. I hope Vlado or someone sees this thread and can make that improvement in Vray releases in the future.

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Here is one that I used finaltoon for. Lots of option with that plugin. The final rendering was more than just the line work so I didn't spend too much time on it, but I like the idea of the z-depth for the line weights.

 

That's a nice drawing, though the ghoasted car and trees are way too ghosted. Otherwise, quite nice. And seeing this I'm sure that FinalToons and Sketch&Toons are related, cousins, brothers even.

 

In my examples I did NOT do any line weights by distance, though I could have. The blackening-in of things in the distance is a problem common to any line drawing you do, and I would have to work on a solution (or leave it as is). There are many options for how lines overlay one another and I would bet that is where you control this--by not having them combine by 'multiply' which is what I think I set them to do for my test animation and my client project.

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There's an option in the S&T material to have lines clipped where they are in close proximity to other lines, though I can't remember how to get it...

 

Here's another one, from an old (undergrad even) studio project. Not perfect, but I don't want to put any more time into modeling and it's for printing at small scale.

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The top edge of the curb on the far side of the street is noticable darker though. Maybe because of it having a rounded edge?

 

You are exactly right. I need to refrain from putting a radius my curbs when I know I am going to do a line work image.

 

though the ghoasted car and trees are way too ghosted.

 

Yeah, those were vray proxies which finaltoon pretty much ignored, but since I also did some coloring to the image, they showed up in the end. I had people breathing down my neck for this image (what's new right :rolleyes: ) so I didn't spend time to try to get them to render the lines. Finaltoon has a silhouette option which I used on the people, I was hoping it would work on the cars and trees.

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Is there trial version of finaltoon available?

 

I don't think Cebas has trial versions of any of their products, which is kind of a shame. Kind of like the Onyx trees...after you read as much as you can about it, you just have to kind of go for it :( .

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I don't think Cebas has trial versions of any of their products, which is kind of a shame. Kind of like the Onyx trees...after you read as much as you can about it, you just have to kind of go for it :( .

 

Hopefully Iv'e got a job coming up that will warrant the purchase, otherwise it would be more for fun than anything else.

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Very interesting...................

 

@Tim

 

"I hope Vlado or someone sees this thread and can make that improvement in Vray releases in the future"

 

Did you get chance to ask Vlado the question? If not do you mind if I post on the Chaos web site and ask with your images?

 

Trev

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We used vray toon for this animation. The different building phases were illustrated in different colours and they were empahasized by only taking on colour when the camera was close. Also, the line colour turned to white when the camera was close. This worked really well, as the distant stuff stayed in 'sketch style' and the near stuff turned to 'colour wash style'.

 

When the camera stops, it fades to full realistic image, then takes off into the stylized version again. Stops the viewer getting bored and illustrated the phasing. The site is about 10x what you see in the image, so the colour bits help focus the viewer also.

 

Doesnt look so good in the still, but the animation looks pretty good.

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Very interesting...................

 

@Tim

 

"I hope Vlado or someone sees this thread and can make that improvement in Vray releases in the future"

 

Did you get chance to ask Vlado the question? If not do you mind if I post on the Chaos web site and ask with your images?

 

Trev

 

Ya I'll post something a little later today.

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