SunGlare Posted March 5, 2007 Share Posted March 5, 2007 ..but what really kills me is the Monday. Can any one help me? It was rendering the Irradiance map to file. with frame buffer window off, final render off. Irradiance map took 220 MB on disk. Max crashed after 30th frame of "Incremental Add to current Map" . When I turn on the monitors today, this was the explanation(pic below) Any One? Its second time. I dont know what to do. Link to comment Share on other sites More sharing options...
ShaunDon Posted March 5, 2007 Share Posted March 5, 2007 220mb is a pretty big irradiance, you must have a behemoth of a scene? Or really intense irradiance settings. Any idea what the RAM usage was at when it started calculating the irradiance? The usage will continue to grow as more irradiance frames are added to RAM, maybe you're hitting your limit? But normally when this happens to me, max simply crashes so there's no error in the log. Shaun Link to comment Share on other sites More sharing options...
SunGlare Posted March 5, 2007 Author Share Posted March 5, 2007 When I was leaving the office the IrrMap had 100MB on disk,(roughly 120 in memory), overall mem Consumption was 1.2GB of 2.0 and after 4 hrs (30 frames) it collapsed. I got lot of trees on site, and its a Condo project. So yes there is a lot of polys in the scene. I cant put the trees to proxies, because single leafs they have to follow camera. When I turn of GI for trees they're wrongly illuminated. It was batch render setup, after irradiance the full render was about to start. BTW is there a way to clear up memory between batch jobs? Thanks for rapid response Link to comment Share on other sites More sharing options...
Tommy L Posted March 5, 2007 Share Posted March 5, 2007 Cant you set the trees to not generate GI but keep receiving it? Trees are guarenteed to be your problem. What are the GI settings? Link to comment Share on other sites More sharing options...
ipxstudios Posted March 5, 2007 Share Posted March 5, 2007 I have got the same message when rendering on 'high animation" - try medium animation. Have you rendered out your light cache fly-around yet. Are you rendering every 5th or 10th frame, that cuts down on ram usage too. Link to comment Share on other sites More sharing options...
SunGlare Posted March 6, 2007 Author Share Posted March 6, 2007 I couldnt find the way around it, so I've rendered frames up to crash piont, and then set IrrMap from crash piont to end. I guess problem is with trees. Its a speedtree. I did it every 20th frame. If I turn of generate GI on trees they dont throw this soft shadow over the wall that they stand next to. I like this, otherwise looks like pasted piece. I keep one frame 800x450 under 2 min on my 4.48GHz I can fix that now, so I will consider this issue next time doing big animation project. Thank you all for Help. Link to comment Share on other sites More sharing options...
dinhtuan Posted March 6, 2007 Share Posted March 6, 2007 In my experience this error allway because overload of Ram. Which Version of Window do you use? If Win XP32 bit-> did you try Switch3D: http://www.microsoft.com/whdc/system/platform/server/PAE/PAEmem.mspx Link to comment Share on other sites More sharing options...
Tyorl Posted March 7, 2007 Share Posted March 7, 2007 May be u should try rendering by layers? your geometry will be the first layer and your trees with their shadows second layer, then simple compose. Link to comment Share on other sites More sharing options...
Tommy L Posted March 7, 2007 Share Posted March 7, 2007 I think you should fake the soft shadow that the trees are throwing, or bake ot. The generate GI from the trees is messing up the whole job dude! Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now