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I love Weekends


SunGlare
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..but what really kills me is the Monday.

 

Can any one help me?

 

It was rendering the Irradiance map to file. with frame buffer window off, final render off. Irradiance map took 220 MB on disk. Max crashed after 30th frame of "Incremental Add to current Map" .

 

When I turn on the monitors today, this was the explanation(pic below)

 

Any One?

Its second time. I dont know what to do.

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220mb is a pretty big irradiance, you must have a behemoth of a scene? Or really intense irradiance settings. Any idea what the RAM usage was at when it started calculating the irradiance? The usage will continue to grow as more irradiance frames are added to RAM, maybe you're hitting your limit? But normally when this happens to me, max simply crashes so there's no error in the log.

 

Shaun

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When I was leaving the office the IrrMap had 100MB on disk,(roughly 120 in memory), overall mem Consumption was 1.2GB of 2.0 and after 4 hrs (30 frames) it collapsed.

 

I got lot of trees on site, and its a Condo project.

So yes there is a lot of polys in the scene.

I cant put the trees to proxies, because single leafs they have to follow camera.

 

When I turn of GI for trees they're wrongly illuminated.

 

It was batch render setup, after irradiance the full render was about to start.

 

BTW is there a way to clear up memory between batch jobs?

 

Thanks for rapid response

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I couldnt find the way around it, so I've rendered frames up to crash piont, and then set IrrMap from crash piont to end.

 

I guess problem is with trees. Its a speedtree.

I did it every 20th frame.

If I turn of generate GI on trees they dont throw this soft shadow over the wall that they stand next to. I like this, otherwise looks like pasted piece.

 

I keep one frame 800x450 under 2 min on my 4.48GHz

 

I can fix that now, so I will consider this issue next time doing big animation project.

 

Thank you all for Help.

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