daniohayon Posted March 6, 2007 Share Posted March 6, 2007 I'm trying to create a wood floor using tile and wood maps. The result looks like a large map that is cut with the tile pattern.(The angled map is more clear to understand) Is there a way to make the tile pick a random wood map for every tile? This way I can set different settings for few mats and get a realistic floor. Link to comment Share on other sites More sharing options...
daniohayon Posted March 6, 2007 Author Share Posted March 6, 2007 Link to comment Share on other sites More sharing options...
Ricardo Eloy Posted March 6, 2007 Share Posted March 6, 2007 In the bitmap window you can set Tiling to match the number of tiles. It's set to 1 by default, but you can set it to 12 (horizontal). Link to comment Share on other sites More sharing options...
gfa2 Posted March 6, 2007 Share Posted March 6, 2007 I'd say you need to stick with an image based material. Procedural materials like these tend to not look so good. You can use procedural noise to break up the repetitiveness of an image based material...but that procedural wood is pretty weak. Link to comment Share on other sites More sharing options...
bborne Posted March 6, 2007 Share Posted March 6, 2007 This may be a little different from what you thinking but it´s a way to achieve the effect you want (wich I don´t think it can be done inside the tile material). - First you´ll need the planks individually modeled (you can do this by applying cuts to the floor´s poly. - Then you should apply a "MaterialbyElement" modifier. Select "random distribution" according to the number of typical planks textures you have. - You will need to have the vertices breaked to separate the mesh into different elements. - Finally, create a multi-sub material with some typical planks and apply it on the mesh. This will fix randomness issue but you will still need to find a way to have the tiled pattern done (can be done modeled or with a blend/maks on top of that maybe). + Bruno Borne Link to comment Share on other sites More sharing options...
bborne Posted March 6, 2007 Share Posted March 6, 2007 BTW, I agree that that procedural wood doesn´t look good normally. For best results I would just use a good tiled wood painted in PS with some good reflection settings. + Bruno Borne Link to comment Share on other sites More sharing options...
daniohayon Posted March 6, 2007 Author Share Posted March 6, 2007 Thanks guys, Rick - The tiling does not work, it's just making it more condensed gfa2 - Maps work good if the wood is not very detailed, but if I want any actual wood patters it gets repetitive like a wall paper. bborne - Pretty close. Actually the "MaterialbyElement" map has a random distribution w/ the number of materials, but too much work. I saw once in a tutorial that a gradient map (solid) can be used as a switch between maps, thought I could use it to random tiles... Link to comment Share on other sites More sharing options...
only3d Posted March 6, 2007 Share Posted March 6, 2007 I saw once in a tutorial that a gradient map (solid) can be used as a switch between maps, thought I could use it to random tiles... perfectly true! u can use your tiles map as a mask (using "holes") and so mixing 2 images instead of 1. alittle work too but not all in max is easy. actually almost nothing is... Link to comment Share on other sites More sharing options...
Ricardo Eloy Posted March 6, 2007 Share Posted March 6, 2007 Take a look at a small piece of software called Wood Workshop. It's free and will give you the map you want. Link to comment Share on other sites More sharing options...
daniohayon Posted March 6, 2007 Author Share Posted March 6, 2007 Thanks only, but mixing between two images will set the goal back from bborne's way. Also, you loose the grout. Link to comment Share on other sites More sharing options...
only3d Posted March 6, 2007 Share Posted March 6, 2007 you're right.. didnt think of that. i answered from a thoretical point of view not experience. like rick said theres 'wood workshop' (although i never managed to get something i like) and theres also 'texture shaker' which i didnt try yet but looks quite promising. good luck "ahi"... Link to comment Share on other sites More sharing options...
daniohayon Posted March 6, 2007 Author Share Posted March 6, 2007 good luck "ahi"... Ha ha ha...you made me lough. I needed that...long day ahi. The wood workshop is ok, I just like to go procedural as much as I can. Texture shaker looks interesting! Link to comment Share on other sites More sharing options...
Nic H Posted March 6, 2007 Share Posted March 6, 2007 The best and quickest idea I can come up with is to just use 1 good tileable bitmap and set tiling to 16 and over in a Tiles material then use the colour and fade variance settings to get variation. Link to comment Share on other sites More sharing options...
nisus Posted March 7, 2007 Share Posted March 7, 2007 or mix two different procedural maps... use a tile-map in the mix slot, with HIGH variance settings (i.e.6-20) nisus Link to comment Share on other sites More sharing options...
quizzy Posted March 7, 2007 Share Posted March 7, 2007 the software bricks 'n tiles will do exactly what you are after... search altavista.. Link to comment Share on other sites More sharing options...
daniohayon Posted March 7, 2007 Author Share Posted March 7, 2007 or mix two different procedural maps... use a tile-map in the mix slot, with HIGH variance settings (i.e.6-20)nisus This will be the same as just using a tile map in the traditional way. The second material in the mix will be used for the grout...and you end up with one map that is tiled and has the variance setting as the attempt to camouflage the repetition. Bricks 'n tiles - From the first glace it looks like this one works only with bricks mat, is it? Link to comment Share on other sites More sharing options...
daniohayon Posted March 7, 2007 Author Share Posted March 7, 2007 the software bricks 'n tiles will do exactly what you are after... Great solution, thanks! Very quick and easy to setup. I used one of the wood maps that comes with Max 9. Link to comment Share on other sites More sharing options...
daniohayon Posted March 7, 2007 Author Share Posted March 7, 2007 ...and in an actual scene. Thanks guys. Link to comment Share on other sites More sharing options...
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