mare96 Posted March 7, 2007 Share Posted March 7, 2007 Hallo everybody! I'm an architect from greece and I have a question on how do I make windows, doors or any kind and shape opening in a wall.Untill now I used formz where the things were quite simple (solid operations). In 3ds for example how can I make a circle hole on a poly or meshed wall (box or plane).Are there any relative tutorials for polymodeling? Thanx in advance Tolis Link to comment Share on other sites More sharing options...
sterealkey Posted March 7, 2007 Share Posted March 7, 2007 You can use the Boolean function which you will find under Compound Objects. Its a very simple method where you draw one shape and subtract it from another. So if you have a wall, you will draw a box the size you want the window to be, and then boolean it out of the wall. This will leave a hole in your wall the same size and shape as the box you created. Hope this helps. Open your user reference in Max, then type Boolean in the search bar, it will explain it a bit better. Cheers Link to comment Share on other sites More sharing options...
hmahesha Posted March 7, 2007 Share Posted March 7, 2007 Hi... you can Use The Boolean Option... Or you can do one Thig....make 2 shapes of your wall and the other one opening shape..... and then draw one shape on it with wall and opening ....and click off...(start New Shape) I think it will work... If you requires anything further pls contact me... Have a nice DAy... Hmahesha. Link to comment Share on other sites More sharing options...
sterealkey Posted March 8, 2007 Share Posted March 8, 2007 Ooooooooookay! There lots of toys like a syntesizer, and gnomes should eat lots of booleans Soy beans have protein, but not nearly enough for an organic Rhino. Rhinos play Snap with toy cards. 4 toy Rhinos extended their lines to fly bootykites :) Yes? Guys please reply in english, your answers dont only help those asking the questions, you help lots of other members in the process. Cheers, I was only kidding, wasnt making fun of your language. Link to comment Share on other sites More sharing options...
lecameleon Posted March 8, 2007 Share Posted March 8, 2007 Kalispera megale... Sterealkey is right.. It wouldn't help other people who don't know your language. (Even though his translation was rather hilarious.. I am sure he wasn't making fun of you ..) cheers.. Link to comment Share on other sites More sharing options...
STRAT Posted March 8, 2007 Share Posted March 8, 2007 use shapemerge too Link to comment Share on other sites More sharing options...
sonofalion Posted March 9, 2007 Share Posted March 9, 2007 Hi Tolis, to sum up you can either use Booloean (the easy one), 2d rectangular extruded shapes (the cleaner one), shapemerge, or in the new version of 3ds max there is also ProBoolean, which is better (there is a long dispute on this on another thread) than the classic Boolean. Generally cutting holes with boolean operations can get tricky, depending on the topology of your object, so whenever you do make one, check your whole model to see if anything has gone wrong with your polygons. Paris Link to comment Share on other sites More sharing options...
AFK_Matrix Posted March 9, 2007 Share Posted March 9, 2007 Well when I am making walls with openings for my houses I do the following. Bring in a CAD file with the floor plans and elevations. Then I put in a Grid in the XY or ZX direction and activate it. Then I just either use the line or rectangle tool to get the outline of the wall, then also draw round the window and door openings. I then make one of the lines an editable spline, attach the other lines/rectangles and voila as long as all the vertex's are welded then you can just use the Extrude modifer to give the wall your required thickness. I am still on Max 7 and I used to use the Boolean operation but it created soo many problems. I am just glad that I was told about this way of modelling its so much cleaner. Link to comment Share on other sites More sharing options...
Antisthenes Posted March 9, 2007 Share Posted March 9, 2007 ya what he said Rhinos Link to comment Share on other sites More sharing options...
Virgil Johnson Posted March 18, 2007 Share Posted March 18, 2007 Try out Ted Boardman's videos. (free) The compound shapes is especially relevant. He makes life a whole lot easier. FTP root at tbmax.com virgil Link to comment Share on other sites More sharing options...
batteryoperatedlettuce Posted March 19, 2007 Share Posted March 19, 2007 thanks for that Virgil Link to comment Share on other sites More sharing options...
redzuan3828 Posted March 20, 2007 Share Posted March 20, 2007 thanks vergil.....it mean so many ways to model and done job in 3ds max.... more deep i learn more excited it is. nothing wrong to see other people method as long as you can detemine what you want at the end. we must understand that all about time vs. quality especially for them to make money. You can get same result (quality) but different time because using different method. that all experent will telling you (for people self learning) because we must go through this process. No short cut.... it true... the journey just started to people like me.... god bless you all who helping to create free tutorial. Link to comment Share on other sites More sharing options...
Virgil Johnson Posted March 20, 2007 Share Posted March 20, 2007 For more Ted Boardman stuff- tutorials etc. - try out his website. tbmax.com Virgil Link to comment Share on other sites More sharing options...
batteryoperatedlettuce Posted March 20, 2007 Share Posted March 20, 2007 will check that out and thanks once again. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now