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yet another interior


skogskalle
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Hi all!

 

Made this today. Got the basic idea from a photo I saw in a magazine the other day.

 

I think the lower right part of the image is too empty, but Im not sure how to fill it - suggestions please!

 

As usual, this is a fake GI made in max4.2

 

crits n comments are allways welcome!

 

http://www.cgarchitect.com/forum/filepush.asp?file=interior_white2.jpg

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  • 3 weeks later...

The red on the chair is a little over powering. I would tone it down. Fabric doesnt give off that much brightness.

 

Are you using just outside light to light the scene? The sitting area would be darker if so. It looks like you have a light pointing from the viewpoint of the camera that casts a shadow of the chair onto the stairs. I would get rid of that light.

 

There are a few lighting tweaks and material tweaks I would do. The tile floor seems a tad flat, could use some slight diffused relections or highlights.

 

The dark spot over by the door is also distracting to the over all image

 

Add some reflection and highlights to your metal railing.

 

To make the image more interesting to look at, explore background images to put outside the windows.

 

Over all the image is good, just nitpicking to show you a few areas of improvement.

 

What software are you using? What are your settings?

 

Again over all the image is good.

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Don't change the chairs or other of the items that command attention. What else is this picture about?

 

What is sucking the life out of it is the dark pit that is the right portiion of the composition. Crop the picture just a tiny bit past the back edge of the framing. That will keep focus on the seating area but still allow movement via the stairs.

 

The lighting is too even--try making the lamp brighter, its light a little more yellow, other room light lower, and much stronger light coming in the windows.

 

The floor tiles repeat too strongly. Either make them larger or reduce the contrast of the map.

 

And straighten up that camera, its a few degrees off horizontal and its distracting.

 

Its a nice start.

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hi smoke! Im afraid there is nothing extremely smart or special about the rug, its just a very very polygonheavy model with a standard material applied...

I downloaded a free model of grass somewhere, and just cloned it 40 times or so. then I placed the "grass" onto a white plane with opacitymaps applied to the shorter sides.

There is a script out there that makes grass - I bet you could make a better rug with that. (I think the nearest edge of the rug is way too perfect in this pic, cause there isnt enough kaos in the grassmodel I used.)

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coreyhrpr

yup its only outside light, except for the lamp in the corner.

Ill turn off the shadow being cast from the chairs onto the stairs - youre right, it shouldnt be there.

 

I want the backroom to be darker than the foreground, cause I think it makes the image less flat. BUT I didnt mean to make a black hole by the door... Ill adjust this.

 

"What software are you using? What are your settings?"

as I wrote in the original post, its max4.2 and fakeosity.

thanks

 

 

Ernest

"What else is this picture about?

" - good question. I dont really know :) As I said, I got the idea from a photo I saw, so I never payed much attention to "what it was about" - I just thought it looked cool. Guess the reason of the image would be to show the openess and air of the room. (crap - I gotta start paying more attention to these things...)

 

"Crop the picture just a tiny bit past the back edge of the framing" sorry for my english - but I dont understand where you want to crop it??

 

I know about the floor tiles - I just dont have any good floor-tile-textures... Ill try making it with procedural bricks instead.

 

Ill try to make the lighting more interesting too.

 

thanks guys!

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