Geoffc Posted March 11, 2007 Share Posted March 11, 2007 As seen in the attached WIP test render, I'm trying to use 'real' glass and allow the exterior direct light to pass into the interior rooms and give them a soft GI lighting, as would happen in reality. But, the spaces are essentially completely dark, as if there are no secondary bounces once the light has passed thru the glass. Im using IR/QMC, medium preset, 10 secondary QMC bounces. Do I need to somehow exclude the glass material from the direct light and GI environment? Link to comment Share on other sites More sharing options...
Geoffc Posted March 11, 2007 Author Share Posted March 11, 2007 After a bunch of reading and experimenting, I think I may have figured out some. I enabled caustics, excluded the glass from the direct light shadows, kept fresnel on the glass, and gave the glass thickness, as opposed to using planes. I also slightly upped the GI production of the interior floors, to help the bouncing. Here's where I'm at now: Link to comment Share on other sites More sharing options...
ienrdna Posted March 11, 2007 Share Posted March 11, 2007 you should check "affec shadow" option in material, will give you sort of "fake" caustics Link to comment Share on other sites More sharing options...
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