hereagain Posted March 11, 2007 Share Posted March 11, 2007 I have been all over this site trying to figure out how to make bitmap materials render with glossiness. I have a metal panel material I am using for as an exterior cladding, but no matter what settings i use in highlight glossiness or reflective glossiness, the material never looks "shiny"; it is always flat. The areas receiving direct light become burned out, but it never looks as it is supposed to. Any suggestions? Link to comment Share on other sites More sharing options...
AJLynn Posted March 11, 2007 Share Posted March 11, 2007 Did you turn on reflection by making its color swatch not black? If you're trying to get started using Vray, I can highly recommend the 2 DVD-ROMs on Global Illumination from Gnomon Workshop, which cover a lot of Vray topics: http://cgarchitect.vismasters.com/catalog/viewcategory.aspx?category_path=3_50 Link to comment Share on other sites More sharing options...
hereagain Posted March 11, 2007 Author Share Posted March 11, 2007 AJ, Yea, I did remember to do that; went from just below black to light grey. It lightened the material up, but it never looked like metal in sunlight should look. I already have both of the Gnomon DVD's, which are great, I just don't remember anything being mentioned about this particular topic. I have been working with Vray on and off for a while now, and I have always had an issue with this. Does anyone know of any tutorials where this is demonstrated? I have seen plenty of blurbs about descriptions of the settings, but never anything that goes into the modifying of a basic bitmap shader to make it appear glossy in Vray. Thanks for the help. Link to comment Share on other sites More sharing options...
AJLynn Posted March 11, 2007 Share Posted March 11, 2007 Here's a good web site: http://www.vray-materials.de/ You can find materials you like, then load them and look at how their settings work. BTW, it's not a case of making a bitmap shader glossy. You start with a Vray material, and add maps to channels. I think what you're talking about is a bitmap for diffuse color - to get the glossiness you'd add reflection and set up glossiness. But with metal panel materials, usually what I'd do, unless it has a pattern apinted on it, is make the diffuse either a color or some subtle procedural map, and put the panel's detailing in bump or opacity. Then if it has a polished reflection, glossiness=1 and if it's got a blurry reflection glossiness is less than 1. If it's not constant, glossiness can have a map (black=0, white=1 and shades in between have corresponding values). Usually there would be a fresnel reflection, but the IOR could be something higher than normal (which would make it "less" fresnel). Link to comment Share on other sites More sharing options...
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