GGJason Posted March 13, 2007 Share Posted March 13, 2007 I'm having the problem of my speed tree's being over exposed / too bright during render time. I'm using Log exposure control, so I know that's the reason for it happening, but is there a way to exclude the trees when using the daylight system with MR sun / sky? I've been told no, but maybe ther eis a workaround that someone knows? Any help is appreciated....thanks Link to comment Share on other sites More sharing options...
cloaked_spectre Posted March 13, 2007 Share Posted March 13, 2007 yeah, just right click on on the object/ properties/mental ray tab/ uncheck those boxes..... Link to comment Share on other sites More sharing options...
GGJason Posted March 13, 2007 Author Share Posted March 13, 2007 Ok so that would turn them off to ALL light completely right? Is there a way to exclude them from my daylight system and create a direct light source with lower values to light them instead? Link to comment Share on other sites More sharing options...
cloaked_spectre Posted March 13, 2007 Share Posted March 13, 2007 no, that excludes them from the global illumination ....which floods them with photons making them washed out.... Link to comment Share on other sites More sharing options...
GGJason Posted March 13, 2007 Author Share Posted March 13, 2007 Aaaahh thank you very much for the explanation. Link to comment Share on other sites More sharing options...
GGJason Posted March 13, 2007 Author Share Posted March 13, 2007 One last thing to bug you with.... I know you said the photons make it washed out / over bright, but since I am using log exposure control, wouldn't that be the case here? Not the photons? Link to comment Share on other sites More sharing options...
cloaked_spectre Posted March 13, 2007 Share Posted March 13, 2007 i'm not sure....i just know that i've had that problem in the past with textures, especially ground planes and billboard trees......I'll have to defer that to the render masters around here......(?) Link to comment Share on other sites More sharing options...
GGJason Posted March 13, 2007 Author Share Posted March 13, 2007 Just tried turning all the illumination options off and they are still bright. I'm guessing it has to do with the exposure control and only the exp contr. It's weird that the global options like that don't effect the speed trees. Link to comment Share on other sites More sharing options...
Justin Hunt Posted March 14, 2007 Share Posted March 14, 2007 Not having used Speedtrees before, can the tree texture be loaded into the material editor? If so turn the material output down, or convert them to Arch& design materials and drop the diffuse level HTH JHV Link to comment Share on other sites More sharing options...
GGJason Posted March 14, 2007 Author Share Posted March 14, 2007 Nope, that's the problem I am finding with using them right now. I have no way of adjusting the output on the maps themselves. Speed tree uses planes / clipmaps when rendering though, which is why I don't understand where the maps are stored. I've searched through the directory and found nothing. Also emailing their tech support doesn't help much, because they never respond. Link to comment Share on other sites More sharing options...
GGJason Posted March 14, 2007 Author Share Posted March 14, 2007 I take that back! I found TGA files in the directory, but you don't actually apply the material to the tree...it picks from each directory the tree / maps you want. How would I go about adjusting these in photoshop the same way as adjusting the RGB output in max? Link to comment Share on other sites More sharing options...
GGJason Posted March 14, 2007 Author Share Posted March 14, 2007 I finally got a reply from the tech support. Looks like there is a way to fix the speed tree materials in max. here is the response "What you’re seeing is indeed a treatment of the RGB output for the SpeedTree textures. This was something we tried (to make trees match CAD better in MAX) with version 4.0. Version 4.1 is coming out soon, and these “overbrights” have been removed from the MAX workflow. There shouldn’t be any difference between a SpeedTree’s textures and a regular texture, you just have to expose it. Click on a SpeedTree with the eyedropper tool from the material editor, and the material should appear in the material editor. You should then be able to decrease the RGB output appropriately." Thanks for all the help. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now