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WIP - residential building


M.H.B
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hey every one!!! ;)

 

i am sending a WIP of a building i am working on...i am using vray...and havind a hard time to set the light.. C&C are more than welcome....

i will keep you updated , from now on...

i know i supose to add the plants later, but i was just playing in ps...

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Hi, "mermão"! :D

The whole scene is a bit overexposed. Guess you're using a very high Skylight multiplier. Set it to 1 or even less and see what you get. That will make your shadows darker (can't see real shadows under the balconies: the high multiplier wont let). Also, make sure your sun is no stronger than 1, that always makes a big difference for me.

For the textures, the only thing is that I found a bit hard to tell the facade material. Is it stone? Ceramic? Can't tell. I would work on thet (IMHO).

Keep us posted!

[]

Rick

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Hey M.H.B.

 

try to add a more contrast to the composition, like rick said, work more with shadows to add light/dark balance

The gray material is tiling very much

Finally, put more life on the glass, add some gradients to the color, and reflections (not max reflections but compositions on photoshop)

update this and i could comment about inserting peoples, cars and trees...

Hugs

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Hi MHB

From what I can see, I am guessing you got your skylight/omni light in the wrong position. The "sun" is too low (sun should never be this low..) because I can see that the underside of the balcony is lit. Also the bottom 1st floor walls should not have shadow like that when it was in the bright daylight, or in the direction of the sun. Other then those glaring (oh, that's also a problem ;) ) problem, and other problem such as lack of texture and variation, I think it's coming along ;)

 

 

-RM

filepush.asp?file=filepushcopy.jpg

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Thanks for your C&Cs guys....

 

Rick : Fala velinho...

 

My skylight was set to 1 and the color is a very light gray...i set it to .8 now...there is only one omni in the scene...and it´s set to 1 now..

the materials are : 40x40 cm gray stone squares, and 15x15 cm white ceramic..

 

Uirsu: Fala wilson!

 

i was using vray shadow...in this next post i used adv raytaced...didn´t make that much of a difference...any tips??

The sun now is way higher..and ít´s light is comming from left to right just like before...

 

Richard : What´s up??

 

Thanks for all considerations...i will put all the plants you sugested..but i was planing to do that in ps...insted of using rpc ....what do you thing???i will put people and stuff later as well

 

about the perspective....i using a 45 lenz in the camera... and you want me to use a lower...is that right ???.....give a litte more perspective in the scene???is that it??

the is a bunch of green areas in the building...i guess that will make the scene more pleasent to view...

 

What about the sky??? what do you guys thing..should i use this gradient as background, or put some ordinary sky jpeg??

 

ok...thanks again everyone....here it goes some of the changes i did so far..

 

http://www.cgarchitect.com/forum/filepush.asp?file=14.jpg

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If you're using Vray advanced, in the VRay Globals tab of the render dialog, uncheck default lights.

 

filepush.asp?file=vray-globals.jpg

 

In case you're using VRay Free, I'm not sure if it has this tab, but you can simply add an omni to your scene and turn it off. This will override Max's default lights. If your viewport goes completely black hit CTRL+L to toggle the default lighting. :)

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I just thought the default might be on because in your first image the highlights were severly blown out - typically happens when default light is on. Looking at your second image I think you need more direct light and less GI. The front facade of the building looks too "soft". Try placing your direct light so it casts shadows in front of the building. Just a suggestion.

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Also, I would avoid using omni lights as sun. Prefer a direct light, it will give you better shadows (and use VRay shadows, they're faster than raytraced ones).

Another question that popped to my mind: what are your GI settings? There isn't much difference between the front and the side facades (the amount of light looks the same), and that normally happens because there is no difference (or there's little if some) between the first and second bounces. Check that out!

Fui!

[]

Rick

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you are right rick,

both bounces re set to 1...the thing is my deadline is comming really fast...!!! :angedead: :angedead: :angedead: :angedead:

but thanks....

one other thing is ...the final image will be put in the construction site, in one of those metal outdoors.....the outdoor dimensions are 3x2 meters...what size do you guys thing i should render it?? the image i am sending is not the final one....it´s just to get the client´s aproval, after he aproves, i´ll have to render it again...with all the changes and a lot bigger this time....

 

http://www.cgarchitect.com/forum/filepush.asp?file=15-b.jpg

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Try GI Environment set to 0.8 and your first GI bounce set to 0.7-0.8, try your direct light at 0.8-0.9 with some color for sun (very light orange, yellow). It's looking much better. :)

 

Also check your verticals. They don't look vertical. Use Max or Viz's camera correction modifier or set both your camera and target z heights to equal each other, then crop render.

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fala uirso

 

i already rendered the image that will go in the outdoor...it´s 4000x3000 pxs...Do you know where i can find pictures of green stuff and people..with very good resolution? the pictures i used in ps,in my last post, won´t work this time, they´re gonna be to small...

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