joed200 Posted March 15, 2007 Share Posted March 15, 2007 Hi there, I'm looking for some help on a few issues. 1. How would I go about softening these shadows and decreasing the opacity? 2. The texture on the roof appears washed out even though i have changed the 'receive GI amount' and increased the bump? 3. Anyone got any tips on creating a better steel texture? 4. Any other tips on improving the scene would be most appreciated. Thanks, Joe Link to comment Share on other sites More sharing options...
jophus14 Posted March 15, 2007 Share Posted March 15, 2007 What software are you using? Link to comment Share on other sites More sharing options...
tucoVB Posted March 15, 2007 Share Posted March 15, 2007 Hi joed200. Could u describe wath engine and software are u using? it`s help to say something to u. About your shadow, Try to use some Area shadow, any kind of ligth are u using have this option. on resourses page of CGarchitect u have many tips about metal shaders. Link to comment Share on other sites More sharing options...
joed200 Posted March 16, 2007 Author Share Posted March 16, 2007 Hi there, Very sorry i forgot to add my software details. Its been a long day!! I am using Studio Max 8 and Vray 1.47. I do have area shadows enabled in the above image. Any other possibilities??? I have attached my render settings Thanks, Joe ***************************************************** Link to comment Share on other sites More sharing options...
Trevor Tizard Posted March 16, 2007 Share Posted March 16, 2007 Hi Joe, First off this image is looking very good so far. Tha camera match is also very good. The roof is looking washed out because it is facing your sun. Make the material darker to fix this. If you increase the UVW values of the Vray shadow you can soften the shadows, however, they should be crisp for this image as it is a clear sunny day with crisp shadows in the Photo. If you want to lighten you shadows you can do this in photoshop with Shadow/Highlight under Image - Adjustments. Let us know how it goes. Link to comment Share on other sites More sharing options...
LordRaven Posted March 16, 2007 Share Posted March 16, 2007 The image looks really good. Regarding the roof texture, in the material editor go to the diffuse channel of the roof material and reduce the blur to 0.1. By default it is set at 1.0 and at that angle it comes out blurry and washed out. The steel material could use more reflection and some specularity. Regards, Alex Link to comment Share on other sites More sharing options...
joed200 Posted March 16, 2007 Author Share Posted March 16, 2007 Thanks a lot for your comments guys. I have yet to try your suggestions. Ill post my results asap. Thanks again for your help, Joe Link to comment Share on other sites More sharing options...
joed200 Posted March 20, 2007 Author Share Posted March 20, 2007 Hi there, Here is an update. Any suggestions on how to improve the image would be appreciated. Thanks, Joe 3d max 8 Vray 1.47 Link to comment Share on other sites More sharing options...
Tommy L Posted March 20, 2007 Share Posted March 20, 2007 Hi Joe, its an improvement on the last one, coming on nicely. I think the vest step would be to incorperate some more accurate reflections. The steel effect i think youre looking for will be acheived by giving it a blurred reflection of an environment map. The same map can generate the reflections on the glass also. The flowers look a little clumsy and I think you maybe a bit zealous with the burn tool in p/shop? There is a blur at the rear of the building, are you trying to simulate DOF? If you are, dont, theres non in the photo. Is this building in Leeds? Link to comment Share on other sites More sharing options...
STRAT Posted March 20, 2007 Share Posted March 20, 2007 as Tommy says, remove all DOF. you must match the photo, not make it up. there are also a few obvious errors - * the line between where your brick walls and the photo pavement is wrong in both focus and contrasts and neatness. this should be a definate marked line even if shadowed by GI or AO. * the lefthand side of your car is black, and the cobbled ground it's sitting on is poorly merged with the paving of the photograph. * peeps - the girl on the pavement looks quite distorted that she stands out as being most ugly and deformly shaped. she's also too colour saturated and contrastly flat. (and possibly too big). and the person in the building holding the baby shouldn't be there either. you've got a nice photo to work on here, take your lead from it. your lighting looks way too photoshop contrasted. i think your render would greatly benefit from some image based lighting and some environmental reflections for the glass and steelwork. generally the image is coming along nicely, and i'm looking forward to progress. just keep in mind the task - it looks like your new development is retaining a similar design feel to the existing and using similar bricks and materials, and a UK planner would like to see the new effortlessly blends into the existing as much as possible and not stand out. again, keep this in mind. if it's for marketing purposes then similar applies. a buyer wants to see a naturally portrayed home in its environment. with a few more tweeks i think this image could look better and better Link to comment Share on other sites More sharing options...
Tommy L Posted March 20, 2007 Share Posted March 20, 2007 Forgot to say, your gable end looks really good. Best it of your image. Link to comment Share on other sites More sharing options...
joed200 Posted March 20, 2007 Author Share Posted March 20, 2007 Thanks a lot for the comments Strat and Tommy. Very useful advice. Totally agree about the DOF. I actually thought I had got rid of this Photoshop, obviously not! Strat, when you talk about 'image based lighting' are you suggesting hdri? I have tried this using freebies from http://hdri.3dweave.com/library/park1.php but I don’t think I was using them correctly. The multi coloured panels are looking a bit odd, they are supposed to have a matt finish. Any ideas on how to improve them? I will crack on with all your comments on board and post my progress. Thanks again, Joe Link to comment Share on other sites More sharing options...
STRAT Posted March 21, 2007 Share Posted March 21, 2007 Strat, when you talk about 'image based lighting' are you suggesting hdri? I have tried this using freebies from not really. image based lighting is just using an image as a gi caster or environment light in your scene. you can use a hdri image or a normal image. i'd just use a normal image. i dont go for all this hype about hdri personally. it's good if you heavily rely on sceen reflections and a moody atmosphere, but 99% of the time you dont need one. a normal image will do. The multi coloured panels are looking a bit odd, they are supposed to have a matt finish. Any ideas on how to improve them? i'd make them slightly more saturated, up the shininess, and add a slight reflectiveness. again, an image based environment map will help with something to reflect. this will also make your steelwork and glass look more 'real' too. Link to comment Share on other sites More sharing options...
joed200 Posted March 21, 2007 Author Share Posted March 21, 2007 [/ATTACH]any better? Link to comment Share on other sites More sharing options...
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