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Challenge#2: cyborg - WIP#1


cyborg
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Let the party begin....

 

An little update.... redface2.gif /

 

Comp2-WIP01.jpg

 

I know, there is still a lot to do. Textures, colors, trees ect. :D

 

Render: MAX4.26 with fRender - Rendertime 4:55 min.

 

[ August 16, 2002, 06:34 PM: Message edited by: cyborg ]

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I do not really want to comment on specifics, just the angle of the horizontal lines bother me everytime you move the camera you get, 3rd vanishing point perspective, i dont know if anybody agrees but i like the flat graphic planes, without too much perspective.

does that bother anybody else.The limestone texture also really show only the slightest of joints its not a tiling joint and everybody shows quite a strong joint.

i am struggling with the orange tree and cutting it out everybody seems to get it right so easily.

go for a stronger graphic rather than try to be too realistic. Sky washed out ,wall strong ,floor nice and neutral make them work together. But what do i know, can't even cut out a tree in Ps.

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@matt_vinoir

 

The placeholder is just to show that I’m in the comp.

Sadly but true, I haven’t got time to do some serious rendering/modelling until the weekend/next week. The placeholder will be replaced by a better image.

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