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Photorealistic in Max


DsgnVsualization
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Hi,

I have still have a lot to learn but I have modeled my scene in max and applied textures. I render looks ok , but once I add lights etc.. is that what actually makes it look closer to photorealistic or are there other things - sure there are but any major things to specifically pay attention as I delve into the process futher- thanks

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Lauren,

imho lighting is like 60% of a good pic, photorealistic or not. You'll see lots of scenes around that look really simple, yet photorealistic, just beacause of the lighting. And, nowadays, we have so many great tools to help us getting there that it looks like it's gonna be easy - but it's not. One thing that helped me a lot when I started and I tell everyone to do is studying light and its physics. A good book is "Digital Lighting and Rendering" by Jeremy Birn (http://www.amazon.com/Digital-Lighting-Rendering-Jeremy-Birn/dp/1562059548).

Good luck!

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biggest advice I would give someone new would be to realize that lighting and texturing (including proper reflections) are just as important as clean modeling (if not more important). Some of the best renderings I've ever seen are very simple models, it's what you do to the model that really makes it looks great.

 

When I started I got too hung up on modeling details thinking it would make for a good render, but in the end it was more a waste of time. If your lighting and texturing don't work it won't matter how good your model is. On the otherhand, you can actually create decent renderings with a sub-par model, I'm not advocating this..... but hopefully you get the point I'm getting at.

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