Jump to content

Not getting proper stainless steel and glass


nilariver@gmail.com
 Share

Recommended Posts

What I usually do when I struggle with a material is to download it and then analyse how it was done, you will learn a lot of cool techniques this way.

 

go to vray-materials.de

 

You will find most common materials there, but try not to use them, instead try to recreate them, otherwise you will get lazy.

Link to comment
Share on other sites

i spent time last week struggling with a decent brushed stainless. this is what i wound up using for the project... not perfect, but you are welcome to using it.

 

i wound up using a image map for the brushed part. i know it is possible to create the brush with procedural textures, i did it with a map because i had a map available.

 

i think the glass i included originated from the website above. maybe a few tweaks, i can't remember. i think it was called CrystalGlass.

 

ts.

Link to comment
Share on other sites

why not you look this tutorial. It give nice glass, water and crome setting that look find to me and i will use it in the future project use falloff and resnel

 

thanks to Paco Morales from Mexico for spending his time to create this tutorial, God bless you

 

http://www.cgarena.com/freestuff/tutorials/max/hdri-vray/index.html

 

this what i have done with this tutorial

You can see the glass the water and steel (crome)

Link to comment
Share on other sites

While rendering with v ray i am not getting outstanding glass and stainless steel can anybody can help me to get good steel and glass

 

 

i don't no is this the good glass that you ask?

 

i'm using hdri as background and reflection.

 

i'm follow this tutorial for material glass and crome

 

http://www.cgarena.com/freestuff/tutorials/max/hdri-vray/index3.html

 

You can see my test render

 

hope this will help:)

 

redzuan

Link to comment
Share on other sites

Can I prolongue this discussion for a while and call for other people to give examples of success they've had with rendering brushed, satin or hairline finish steel?

 

I get many projects from HK where they just want to upgrade the common areas etc and I've often had to produce this kind of effect. Up to now I've just been using blury metal with a map rather like the one used above and some ansitropy.

 

Anyone got some more ideas?

Link to comment
Share on other sites

anybody can help me to get good steel and glass

 

Today I got bundle vray material at this link.

 

http://www.evermotion.org/index.php?unfold=download&showdownload=yes

 

Its has different type of glass, aluminium, chrome. the good thing is it come with mat file

 

I don't no that material good or not but You can learn from it....;)

or somebody can comment on it......at least we can share knowleage ;)

 

redzuan

Link to comment
Share on other sites

A confession...

 

About a year ago I became obsessed (somewhat crazily) about how to do "proper" stainless steel. Gurrr......

 

The best sample(s) I could come up with are here. Several things I learned: Stainless is entirely dependent on scene lighting. These images are all done with the SAME bump map created in Photoshop (pshop/ blur) and then applied to each item in a different fashion. (varying amounts amounts of bump map mostly) there are only two lights in this scene (omni & spot). I'd intended to do a tutorial on this but never finished - it became long. If you still have any interest, I'll forward (maybe complete) the tutorial.

 

Stainless1.png

 

I did learn that "proper" stainless can slow a render to a crawl. Perfect everything else in the scene, then start toying with the stainless. There are some other great samples on this board, but this is what I was able to come up with.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...