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Raytreced material is giving problem..!


djoshi
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Hi frenz..!

 

I have used raytraced material for glass in the night shot of fully glass facade. I have also given some environment map for some reflection. But in some area of facade I am getting unwanted vertical lines on the glass & noise for object which is behind the glass. which gets reduced when I decrease the transperency but I cant decrease the transperency...b'coz its night shot..

 

& the model is modeled in Form Z & Exported in max as DWG. Infact model doesn't have any error.

 

pls. help...!:confused:

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Hi,

 

I have sent the image where I am geting that problem, In image you can see that right side I am getting those lines & at left it is clear. Material is same on both side.

 

also there is one more image of day In which those spiders are getting noise when I give raytraced material to the glass in front of it. I have used E - lights as a skylight in this. & when I removed that raytraced mat. & appl. standard materal it worked fine...:confused: but I need raytraced....!!

 

So, what is the problem in raytraced material in both the cases..:(

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Its max 7 & default scanline renderer..with

 

standered lights no photometric lights with shadow map - for night view.

 

& E - lights & target direct with area shadow - for day shot.

 

90 % of it is architectural materials, for only glasses & metal I have used raytraced mat.

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