Jump to content

Metropoly 3d Modeled People help.


guitarmunkee
 Share

Recommended Posts

I just got some metropoly 3d people, here's the link if you want to see what I'm talking about http://www.axyz-design.com/.

I'm having trouble merging in the rigged people into my animation scene. When they get merged in ,the biped seems to get scaled smaller then the 3d mesh itself. I am doing something wrong? I group the biped and mesh in there own file and then merge the grouped item into my scene and still the biped merges in small. Plus when I move the rigged group person around in the scene the mesh itself starts acting weird , like vertices get pulled and it starts to lose shape. Anybody know anything about what I'm talking about?

Link to comment
Share on other sites

Ok I've had this problem and there are two things you have to do in order to import these models properly and move them around in Max. I hope this help you out, I don't know why AXYZ design can't figure out a better and easier way for people to work with their product. They really need to write a plugin for Max that does all of this automatically.

 

 

Scale People-

1. Customize/unit setup

2. Change system unit setup to inches

3. Change display unit scale to us standard

4. Select xxxx-bip

5. Go to motion panel

6. Under biped select figure mode

7. Under structure change height to appropriate height the character should be.

 

Move people-

1. Select xxxx-bip

2. Go to motion panel

3. under biped select load file

4. Select appropriate .bip file

5. Set animation frame to "0"

6. Under layers select "create layer"

7. Move character to desired location

8. Under key info click "set key"

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...