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How would you do this?


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hi, came across this on the latest cgarchitect newsletter and thought it was a pretty unique technique.

 

Do you think they did it all in one render pass? Maybe using a multi vray edgetexture with glass to get the windows.

 

Or do you think they may have done a clay render with the glass, and then composited the edge texture render over top in photoshop?

 

Maybe something else? Something crazy in Lightwave I don't know about?

 

http://www.cgarchitect.com/gallery/image_spotlight.asp?GalleryID=39770

 

At any rate, Great work Andrew & Taras Byelyayev. I digg your stuff.

 

 

Take Care,

 

Mike

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This is almost exactly like the stuff I've been doing in Cinema lately, only I've been using AO and I think this is GI. You just need a toon system for the lines, a glass material and a "white" material, and a light. Doing it with GI, just render it. With AO you need to mix percentages on a surface grayscale and an AO shader in a luminance channel. The blue tint in the shadows is key - depending on what you use this may come from sky, tinted shadow or something in the white material mix.

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