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Pretty darn nice. But lighten up. And straighten up and fly right.

 

The picture is needlessly dark (as seen on my monitor), Photoshop can help, or, if this is Lightscape, raise the scene brightness.

 

The view is almost vertical, make it so. Even if you are rendering out of Max/Viz then widen the angle some, level the camera and crop the rendering back to this framing--or use the camera modifier to get a two-point perspective.

 

When this is brightened the fabrics and finishes and colors will be more apparent and may spawn new comments...

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Looks real good.

 

It seems a little dark, though, especially in the middle of the room. My eye gets drawn to the lamps on the left...and then I wonder why does the bottom scone-glow look like that?

 

It's a very nice image, as is, but it feels stylized like a time period movie, not a rendering to show the new space.

 

So I'd just brighten it a tad.

 

Nice, though.

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Thnx Ernest and mbr for your comments.

 

Ernest. I use Viz 4 and I understand about the camera angle. I will try what you have requested as far as making it more 2 dimensional. The client wanted to see as much of the ceiling as they could because of the level of detail in the molding. This is why I chose this camera angle. I thought this was the best way to get in most of the ceiling without distorting the camera angle too much. The part of lightening up, I will chose to go into my settings and brighten it up that way. I try to make it a challenge to minimize the amount of photoshop work to a finished piece.

 

mbr, The sconces have a little bit of a light leak in them. They were more apparent when I started this job but since then I corrected it as much as I could. I don't think they look that bad though. I have to say that you hit that right on the nose when you said it looked like a time piece. You should have seen the furniture they wanted to place into the image. eek2.gif More dramatic and ornate furniture, but they didn't have the time for me to create the furniture they wanted so I had to go into the library of furniture I've already built and add the materials they selected. Then placed them in the model as there space planning specs showed. I think it gives the room great character. But that is what the client wanted so I gave it to them exactly. Thanks again for the crits. :D

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Thnx Bigchunak! :D I believe I have the lights set up correctly (US) But I think it might be the adjusting of my brightness parameter in the radiosity solution set up that would correct that problem. Who knows... All my lamps have a 75 Watt light bulb in them or 95 footcandles as Viz's conversion ratio for that wattage. If that is incorrect would any one out there tell me what it might be! Thanks,

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Jucaro,

 

I don't have any luminance value set for the lampshades or sconces. These are all lit up from a single light source for each shade or sconce. I've excluded everything from that light source except the shades or the sconces porcelain piece to light it up like it was turned on, without shadows. Then I tried to set a strength to the that light source so that it looked like there was a light bulb in the right place for each light with some fall off so it appeared to be turned on. I know some of them need to be adjusted a little more but that is how I lit up my shades and sconces. I also have another light source in there that actually casts the shadows. :)

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