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hey

 

i think the lighting is off. the space is overbright for tat single window or are there other openings tats not in view? have u done any postwork on it?

 

there seems to be a bright glow on ur roof lining which looks odd. i presume ur usin vray. wat are ur settings?

 

u cud liven up the scene with probably more articles.

 

some work n u can have a decent image

 

cheers

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I'm guessing you want it to be quite bare like that, but if it's for a portfolio you might want to show off a bit more. There's something wrong with the material on that coving, I almost thought it was a light trough when I first looked at it.

 

Those curtains don't look that great either. I wouldn't buy them anyway. They should be hanging down to the floor I recon.

 

It it's not a set plan your working to, why not do a big glass wall with sliding doors looking out onto a patio with some garden furniture and a BBQ.

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Produced using 3DSMax9, Vray 1.5, photoshop.

 

Vray settings: irradiance map and QMC do you need more than that?

 

Re: the lighting, you mean to darken the areas which are not in direct sunlight?

 

Re: Postwork, only added the background image and a few spots of glow around highlighted areas.

 

Re: artefacts, i did want to keep the scene nice and simple but you're right, a few more bits and pieces wouldn't go amiss.

 

Thanks for the comments guys. I will take that into consideration and post an update when I get round to it.

 

Cheers

 

Andy

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I get a sense with this that you have your colour mapping settings on exponential but on quite high settings and the ratio of dark multiplier to bright multiplier is making the lighting look a little washed out. Are you using vray planes in the windows or are you trying to light the interior with just the direct light and high environment and or colour mapping settings?

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I didn't alter the colour mapping settings at all so I presume it will be set to Linear multiply, I don't have the scene here at work with me but I'm pretty sure that's correct. I'm not that familiar with the colour mapping capabilities of VRay, but I would like to know more if it can help me achieve a more impressive result.

 

I am using a VRay plane in the window (which is causing the white splotch in the ceiling) and also on the wall opposite the purple wall, Direct light for the sun and HDRI in the environment and reflection slots. Both VRay planes are on pretty low multipliers but I take on board the comment on the colours being washed out, I guess I was just concious of not getting enough light in there.

 

Thanks for all your comments so far, i'm really trying to get to grips with the whole 'lighting' thing so any help is greatly appreciated.

 

As I say, this is for my portfolio so I'm doing it in my own time but I will post an update as soon as I can.

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  • 3 weeks later...

Hi Andy,

 

Nice job. Very much improved from the inital image posted too. You may want to try a higher sun for the next one so the spread of sunlight on the floor isn't so deep. Perhaps don't change it for this one as it works nicely touching the sofa.

 

Keep it up cariad,

Liza

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I like it much better with the second niche added, it looks very good. It breaks up that purple wall nicely. It still seems to me like the space on the other side of the couch in the corner is a bit wasted, maybe put a desk or bookshelf, maybe a framed opening to imply a hallway or something.

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