julieann992 Posted March 26, 2007 Share Posted March 26, 2007 Hi! Can anyone give me some tips on using the facade lume shader to create realistic looking (but 2d) trees in a landscape? The only info and tutorials I can find relate to softimage. Thanks! Link to comment Share on other sites More sharing options...
GGJason Posted March 27, 2007 Share Posted March 27, 2007 http://www.maxforums.org/thread.aspx?tid=435485 Wow I just saw that discussion over at maxforums.org! I'm sorry that you had to even go through that guy. I can't be of any help, but was going to link you to that site until I found your post! You can also try vizdepot.com's MR forum. Heck the more places you post, the better the chances are of getting an answer. Link to comment Share on other sites More sharing options...
mskin Posted March 29, 2007 Share Posted March 29, 2007 julie, any luck with this? i'm pretty interested in using this shader as well. having lots of difficultulty succesfully rendering trees in mental ray. what a jackass at that other forum. unbelievable. you won't find any idiots like that over here. Link to comment Share on other sites More sharing options...
mskin Posted March 30, 2007 Share Posted March 30, 2007 This is where I am with the façade shader. 1. I created a Mental ray material. 2. Inserted the façade shader and Applied a 32 bit TGA image file with Alpha channel as the bitmap. 3. I then instanced the façade shader into the shadow slot of the main material. What I don’t understand is why the alpha channel worked on the shadow, but not on the surface instance of the shader. Link to comment Share on other sites More sharing options...
julieann992 Posted April 3, 2007 Author Share Posted April 3, 2007 hey... Thanks guys. I haven't been able to try additional things or reply to any of the posts because the day after I posted we started moving our office....just got the computer back up and running today...(I only have the program at work)...sooo anyway I plan on making some more attempts this week and I'll let you know. Link to comment Share on other sites More sharing options...
jackbird Posted April 30, 2007 Share Posted April 30, 2007 Has anyone actually gotten Facade to work? I see some posts by Jeff Patton where he proposes it as a solution, but there's something I'm missing in my tests (max 9 SP1): -Create an empty mental ray material -Assign an Opacity base to the surface shader -Assign a facade shader with a 32-bit TGA texture as the source, and the size in world units of the desired result to the input and opacity slots -clone the facade shader to the shadow shader slot -Align the pivot of a cube to the object's center and reset Xform -Assign the material to the object This appears to sort of work, but instead of overriding the UVs of the box to get the constant facing effect, I get cutouts reflecting the mapping of the box. File, render, and material tree screenshot attached - I would very much appreciate someone who knows how to make this work posting a modified working copy. Link to comment Share on other sites More sharing options...
nisus Posted May 28, 2007 Share Posted May 28, 2007 Hi All, I have started several threads concerning the facade shader. I tested it extensively in max8, but never got it working (the way i wanted it to). Unfortunately, no one could supply any help either. So after weeks I gave up on it. It might be good to search those posts to find my findings. Maybe you'll learn something from it. Anyway, good reminder to get me testing it again with the A+D ;-)) rgds nisus Link to comment Share on other sites More sharing options...
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