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Creating arches with boolean?


MesaPrs
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I've been having trouble creating any sort of archway shape in Max and was curious if anyone uses any method other than subtractive boolean that works? When I use a boolean to cut an arch out of a plane/box, there's always a stray poly cutting through one side of the opening, or similar, and sweeping an arch doesn't really do the trick...

Thanks for any help

John

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