kwerch Posted March 29, 2007 Share Posted March 29, 2007 Has this sort of thing happened with any of you? The same texture that is on the cube to the right is on what is supposed to be a pantry island on the left(excluding counter) Stripes in places, noise in places-Uv settings don't make the stripes or noise go away-different textures result in the same thing- Any idea what can cure this detour signing??? Link to comment Share on other sites More sharing options...
batteryoperatedlettuce Posted March 29, 2007 Share Posted March 29, 2007 Are you sure it's nothing to do with your mapping? It looks like the kind of weird mapping you get when you have your UVW map set to use real world scale, but have not checked the real world scale box in the bitmap slot in the material editor. Link to comment Share on other sites More sharing options...
Parker1 Posted March 29, 2007 Share Posted March 29, 2007 Looks like "coincident planes" to me. See if you have two pieces of geometry right on top of each other. Link to comment Share on other sites More sharing options...
kwerch Posted March 29, 2007 Author Share Posted March 29, 2007 Brian, that was it- Thanks! Link to comment Share on other sites More sharing options...
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