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House WIP


Kerry Thompson
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Hi Kerry

I think thats it ain't only your first post; its also the first work I see that was done in ADT4 and its viz renderer.

Materials look flat and tiled, and lighting still needs alot of adjustment. I have no idea whats that internal viz renderer capabilities... it might just be the best it is able to - I just dont know.

Good luck.

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ya as what bigcahunak said ur mapping is a bit flat u better increase the bump or try to lowwer down the brightness of ur scene cos ur scene is quite look like the sun is burning ur house cool2.gif and the shadow is too strong to ur scene also :winkgrin: . r u using the raytrace shadow? if not u better try it out! ;)

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Is the glass reflective? Try making it darker, but more transparent. That will help a lot. The grass looks too yellowish, or too bright.

 

How many lights are you using? You can get away with 3 sometimes, but often you'll need to use a ring or two to soften things up.

 

There is a very helpful tutorial by Delfoz somewhere on here...

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Hi

 

Thank you for your comments. Basically, the textures are straight out of the box linked, back the the AutoCAD rmat command and I have not applied any bump maps as yet. They do need quite a bit of work.

 

As far as the lighting, I have only the daylight assembly head in the model and have run radiosity to 85 %. Though the sunlight in New Zealand is very bright and contrasty, the shadows do lack detail.

 

The glass is a Viz render standard "architectural" material and the rendering computes reflections.

 

Some more work to do.

Kerry

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Maybe it's that they don't have anything to reflect? The glass in shadow looks fine, but the other doesn't look like it's reflecting the sky.

I am guessing that it's a background image and not a sky dome? Try setting the background image to reflect, if it isn't.

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Hey Kerry....

I noticed u bothered to model a lot of stuff but u lack some knowledge in rendering.... let me give u an advice : if u c that u can't get good results with the render, tweak the image in photoshop or paintshop to get vivid plants, soft shadows, more reflection etc...

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Hi Bigcahunak

 

The renders were done in Viz Render which is part of ADT4. Like Viz 4 but limited material editing and very limited modelling. The modelling is driven out of ADT object styles along with initial texture definitions. The Viz Render material editor allows changes to be made. The radiosity, photometric lighting and rendering is provided in Viz Render.

 

mbr

 

As far as the reflecting of the background in the windows, many of the the doors are open showing a view right through the house on to the background map. I am not using a sky dome at this stage as I was having trouble removing it from the radiosity calculation.

 

Kerry

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