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Sidewalk ramp tutorial?


Tim Saunders
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A couple of quick ways:

 

Draw the profile of the street/kerb/sidewalk and then use an extrude modifier. Change the Amount/Segment parameters to suit and collapse the stack to Editable Poly. From there, move the appropriate kerb vertices to street level (about 6") and also collapse them.

 

Or

 

Draw a plane with the desired length and width and segments. Collapse this down to Editable Poly and select the edge you want to be your kerb and extrude it 3 times to create the profile. Then it's just a matter of moving those vertices down to street level again.

 

I used the second technique and modeled the example in less than 5 minutes...

 

Hope this is helpful.

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I model by loft with different shape

 

That's what I was thinking. It didn't work for me at first, it ended up squashed between the 2 shapes. I think it has to do with the vertices of the shape though. If one shape has less vertices then the other, it gets a little deformed. If you get a minute, do you mind showing a quick screen shot of your shape profiles you use?

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