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Exterior Render


parker2740
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Welcome aboard, James!

I think the pic is a bit too small to really crit, but the doll house problem is probably because you have your camera in a very high position, which tends to make things look smaller. Also, the angle you chose doesn't really help, since it's kind of taking the depth away. I know that showing the roof is probably important, but the pic would benefit from a more grounded POV.

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can anyone tell me why the render looks like a doll house?

 

to add to Ricardo there, your colors and materials are standard stuff. they're all too artificially bright, rich and colourfull. they tile aswell.

 

look at buildings in real life. look at photos in magazines. every job i do i'll use different textures, colours and lightings for each and every scene. thats every scene. you use standards and non-real stuff and your renders will look non-real.

 

your lighting isn't too bad (a tad flat, but nothing serious), but you have no people in there for scale, and your composition could be nicer too. give it some individuality and life. get in closer and lower, use area shadows, lets see some nice reflections, some real grass with a real grass colour, etc etc, get my meaning? :)

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I appreciate the advice. I have chosen the angle because there will be a fly around eventually. With respect to the textures, is there a way in Max to repeat a material without, creating a pattern, some sort of fractal or noise function? Making a large map so it wont tile seems to be memory-prohibitive given other issues Ive had.

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you can always make a proceedural material. or, take your map, make it as large as you dare, then layer it over the top of each other 3 or 4 times in the material editor, rotating it a bit each time. so you end up with 1 layered material

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