silverio Posted February 5, 2003 Share Posted February 5, 2003 This is my first wip here, would like to know how could i improve this picture, thanks for all comments! silverio Link to comment Share on other sites More sharing options...
silverio Posted February 5, 2003 Author Share Posted February 5, 2003 http://pessoais.digi.com.br/~portfolio/ this is the link Link to comment Share on other sites More sharing options...
kid Posted February 9, 2003 Share Posted February 9, 2003 I really like the farm house, but I think you should work on your people more. The lighting of the people doesn't fit the scene and that really lets the whole illustration down. Link to comment Share on other sites More sharing options...
silverio Posted February 9, 2003 Author Share Posted February 9, 2003 hi kid, thanks for the answer. Yes, they are real, and is interesting cause you said this... all the others people who saw the picture said the same. I really haven't see that it was so different from scene. The problem is that i aplly people with photoshop and not with max, think that should be this the problem. Will try to fix it. But in yours scnenes, how do you do? do you use realpeople? Link to comment Share on other sites More sharing options...
kid Posted February 9, 2003 Share Posted February 9, 2003 If you're putting them in with photoshop then you should be able to adjust the images of the people to suit the render just by playing with the levels or curves or HSV levels, etc, etc... I usually put solid or slightly transparent white silhouetted people in my renders. Call it conceptual, call it lazy, it works for school but property developers aren't that keen on it. Link to comment Share on other sites More sharing options...
STRAT Posted February 9, 2003 Share Posted February 9, 2003 never heard of jpg compression? nice images, very 'arty', lovely style. i pressume ur not going for photorealism? but i agree with kid on the ppl. not only do they look just pasted in, but their proportions and sizes vary greatly making them stand out a mile. some artist put ppl in during the initial max render stage and some put them in during the post render stage in photoshop. Personally i render my whole scene without ppl then render a second pass compositing my ppl in using a matte/shadow material in max. Link to comment Share on other sites More sharing options...
silverio Posted February 9, 2003 Author Share Posted February 9, 2003 hi strat, thanks too. Link to comment Share on other sites More sharing options...
silverio Posted February 9, 2003 Author Share Posted February 9, 2003 i was trying to let image like a watercolor picture. i saw this tecnique just here in a tutorial post by Rick Eloi. Look, I didn't understand why you render in two stages,like you said?? could you explain better what the advantage to make so. Link to comment Share on other sites More sharing options...
STRAT Posted February 10, 2003 Share Posted February 10, 2003 ok, heres a quick guide to my method - 1) when i do scenes i like to use full gi rendering. max/viz isn't up to my liking for this so i render my gi scene (without ppl) in cinema 4d. altho for your purposes you could still use viz/max if you prefer. the reason i dont put ppl in is because the render times shoot through the roof when computing the reflections/gi/raytrace shadows for the opacity mapped ppl in the whole scene. 2) when the render is done i use the image in the backround slot. the scene renders lightning quick now because it's completely empty and theres only a backround image rendering. (obviously). 3) i then import the model and camera from cinema4d into viz. (or use the existing max model you made). Apply a MATTE/SHADOW material to the entire model. this whole scene will still be rendering lightning quick, as if it's not even there. In the MATTE/SHADOW material properties click on recieve shadows, and put a raytrace material into the reflection slot. 4) then put in your ppl to the scene where you want them. 5) there should be no lights in your scene, so add a raytraced shadow casting light into the scene in the same (or most similar) possition as the original rendering light. in the light's dialogue box exclude all the model from recieving light and shadows EXCEPT for the ppl and the objects the ppl will be casting shadows and reflections to. 6) when you render the scene now in effect you're only rendering the ppl against a backround, so rendering should be much faster than rendering the whole model with ppl from the onset. when rendered, the model, ppl AND ppl shadows/reflections will all now be composited all together. Doing it this way, by rendering the main bulk of the scene first, gives me a massive scope and easy fast editing for adding final elements to my scene. ppl, cars, street lighting etc etc can speedily be added at the final stage with full control over their lighting and shadow/reflection casting abilities at a super speed. i do it this way all the time now. it's a slightly different way of doing things, but works wonderfully and is so versetile. hope this helps. Link to comment Share on other sites More sharing options...
ingo Posted February 10, 2003 Share Posted February 10, 2003 Hi Strat, i'll do it nearly the same way, but only to react to the clients wishes (oh no not THAT car or the girl in the foreground has the wrong haircolor), rendering times are the same if you render it all in one path or in two paths. Link to comment Share on other sites More sharing options...
STRAT Posted February 10, 2003 Share Posted February 10, 2003 Originally posted by ingo: rendering times are the same if you render it all in one path or in two paths. how you mean? if you render in 1 pass with everything in the scene it takes ages. if you render the complete scene without cars, ppl, trees etc it renders so much faster. render the ppl, cars, trees etc l8r on is lightning quick. Link to comment Share on other sites More sharing options...
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