hayder3d Posted April 7, 2007 Share Posted April 7, 2007 Hi , guys this is my first attempt in vray render i hope you like it. Link to comment Share on other sites More sharing options...
hayder3d Posted April 7, 2007 Author Share Posted April 7, 2007 thanks i will try it Link to comment Share on other sites More sharing options...
STRAT Posted April 7, 2007 Share Posted April 7, 2007 and that bloke is totally wrong. Link to comment Share on other sites More sharing options...
hayder3d Posted April 7, 2007 Author Share Posted April 7, 2007 thanks strat, but you mean i'm on the right way,or what?, what's your suggestions to improve it Link to comment Share on other sites More sharing options...
STRAT Posted April 7, 2007 Share Posted April 7, 2007 nothing wrong with putting in a person, as long as you make it 'real'. look at yours - * he has a white halo surrounding him * his matching as far as colours, tones, saturations and contrasts does not match the general atmos of the rest of the scene. * his sharpness/blurriness needs to be matched. * the way he's lit is all wrong. it's too strong, contrasted and direct. * either the counter is too high or the person is too small dont just grab a person and stick him in. you need to work on him and think things through. and, you need a realistic watermap in there, and try some area shadows. Link to comment Share on other sites More sharing options...
hayder3d Posted April 7, 2007 Author Share Posted April 7, 2007 thanks , i understand now , can i make exception from light to the rpc object , can that solve the problem , or add indoor lights to improve Link to comment Share on other sites More sharing options...
STRAT Posted April 7, 2007 Share Posted April 7, 2007 if it's for a still image i wouldn't even use rpc. i'd comp in a fresh person into your finished render in photoshop. that way you'll have full control. Link to comment Share on other sites More sharing options...
hayder3d Posted April 8, 2007 Author Share Posted April 8, 2007 Hi , I put indoor light, and that's the result, it is good or not I will add some objects later Link to comment Share on other sites More sharing options...
hayder3d Posted April 8, 2007 Author Share Posted April 8, 2007 Hi, guys , I change wall material, and adjust image with photoshop I hope you like it, I'm waiting your notes Link to comment Share on other sites More sharing options...
mfured20 Posted April 11, 2007 Share Posted April 11, 2007 your camera angle looks really high to me... i always put mine at 5' off the ground. it could be that the scale of some of the other things in the room are off, like the countertop is too tall or the couch is too small, or the camera angle is dropping down to the 24 degree range. in terms of rendering technique, its not bad for a first render. i try not to use fill lights at all, but sometimes it in necessary. if you didnt want to use that fill light, you could try to lighten the floor plane so that the light coming in from the sun bounces more; that will brighten things up. or, instead of using an indoor fill light, you could make some fixtures hanging down above the counter as an excuse to have some extra light in the scene. also, the shadow from the blinds is bothering me. they look too wide. i would either adjust the angle of those blinds, or of the sun outside. especially if you lighten the groundplane, the angle of the sun thru the window will make a lot of difference on how it lights the interior of the space. good luck! Link to comment Share on other sites More sharing options...
hayder3d Posted April 11, 2007 Author Share Posted April 11, 2007 thanks mfured20, your notes very important to me i will take it Link to comment Share on other sites More sharing options...
Helenosp Posted July 3, 2007 Share Posted July 3, 2007 Good Job Link to comment Share on other sites More sharing options...
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