adri Posted April 7, 2007 Share Posted April 7, 2007 VRayForC4D. When we have it will C4D be an equal to 3DS MAX in terms of Arch Viz? Better? Worse? Your opinions please... Adri Link to comment Share on other sites More sharing options...
STRAT Posted April 8, 2007 Share Posted April 8, 2007 should be exactly the same. it's the same thing, just bridged to cinema. all buttons, controls, layouts, rendering etc etc are standard. Link to comment Share on other sites More sharing options...
Crazy Homeless Guy Posted April 8, 2007 Share Posted April 8, 2007 not sure it will be the same exactly the same. i don't use maya, so i don't follow the maya threads on chaos's forum, but it seems like several of them have titles asking when this feature or that is going to be implemented. Link to comment Share on other sites More sharing options...
Ernest Burden III Posted April 8, 2007 Share Posted April 8, 2007 not sure it will be the same exactly the same. i don't use maya, so i don't follow the maya threads on chaos's forum, but it seems like several of them have titles asking when this feature or that is going to be implemented. I believe there are issues with direct connection of features in the host and a corresponding feature in vray. For example, C4D has sub-poly displacement, and FinalRender2 has it. But the connection is not such that FR2 will render a C4D material with SPD. You have to define it specially for FR2. But FR2 reads most other C4D material slots natively. So how much of what you set up in the host, be it Max, Maya or Cinema, is going to translate and render with no further work on your part? That's the question. If vray has a feature, it is supposed to be usable, but in the case of a few, you may need to set up the feature in the vray engine, which is not as good a workflow as doing it native in the host app. Link to comment Share on other sites More sharing options...
Crazy Homeless Guy Posted April 8, 2007 Share Posted April 8, 2007 I believe there are issues with direct connection of features in the host and a corresponding feature in vray. For example, C4D has sub-poly displacement, and FinalRender2 has it. But the connection is not such that FR2 will render a C4D material with SPD. You have to define it specially for FR2. But FR2 reads most other C4D material slots natively. there are similar issues when max materials are not compatible with vray. actually, vray encourages you to not use anything but vray materials when working in max. more and more choosing a render engine effects your work flow in the same way as choosing a modeling application. once you go vray, you are going to start using vray materials, and those materials are not going to be compatible with cinema's native render engine, or final render. even max's standard materials can throw vray out of whack, they do not translate the specular reflection of standard materials well. So how much of what you set up in the host, be it Max, Maya or Cinema, is going to translate and render with no further work on your part? That's the question. If vray has a feature, it is supposed to be usable, but in the case of a few you may need to set up the feature in the vray engine, which is not as good a work flow as doing it native in the host app. once you commit to an engine, i don't think you will be able to remove it from your work low because everything you are doing will be tied to either how that engine works, or different features that engine provides. Link to comment Share on other sites More sharing options...
AJLynn Posted April 8, 2007 Share Posted April 8, 2007 Yeah, that's inconvenient but probably unavoidable. The various render engines seem to be getting further apart in terms of compatibility - recently, to get a Vray sunlit render to come out right I had to go through a ridiculous (but ingenious and correct) process of changing all my map to have their diffuse values multiplied by .255 and then using only Vray cameras. finalRender has a couple dozen material types. Vray has its own layer material because it turns out that using Max's gives it math issues. mental ray almost doesn't work without logarithmic exposure control, finalRender now has finalRender exposure control and Vray will get completely screwed up if you turn on ay exposure control. Scanline is only accurate with Photometric lights, but those make Vray slow and don't work in Maxwell, which requires geometry lighting, which works in other render engines but makes most of them so slow they're... like Maxwell. Going with a certain render engine means committing to its lighting model, scene setup particularities, shader model, etc. - a while back I switched a scene over from Maxwell to mental ray and it was more work than bringing a scene from Sketchup to mental ray. Link to comment Share on other sites More sharing options...
adri Posted April 8, 2007 Author Share Posted April 8, 2007 sounds like you're just showing off there... Link to comment Share on other sites More sharing options...
Ernest Burden III Posted April 9, 2007 Share Posted April 9, 2007 sounds like you're just showing off there... When you got it, flaunt it. Link to comment Share on other sites More sharing options...
adri Posted April 9, 2007 Author Share Posted April 9, 2007 just jealousy on my part... The original question was really about what advantages the combination of C4D-VRay will have over 3DS MAX. I suppose there's not going to be that much in it apart from price. Cheers Adri Link to comment Share on other sites More sharing options...
Ernest Burden III Posted April 9, 2007 Share Posted April 9, 2007 The original question was really about what advantages the combination of C4D-VRay will have over 3DS MAX. I suppose there's not going to be that much in it apart from price. There will be big differences, just not much in the vray part. Vray is vray, and that's one of the best things about the new age of external render engines. Where things will be different is the host. C4D vs Max, and I use C4D so I think that's the best choice right now. But most people in arch-vis use Max, so they feel otherwise. Ask STRAT, he uses both. For me, C4D has better usability and stability, but I have very little time with Max. Link to comment Share on other sites More sharing options...
AJLynn Posted April 9, 2007 Share Posted April 9, 2007 Vray for Cinema's not out yet but I'd expect it to be a lot like the differences between finalRender or Maxwell for Max vs Cinema. Very different interfaces, to work with the concepts and infrastructure of the host app, but fundamentally the same thing and if you understand one it won't take long to figure out the other. Link to comment Share on other sites More sharing options...
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