tredz1 Posted April 9, 2007 Share Posted April 9, 2007 Hello, I am trying to generate alpha channel masks for each layer on my 3d max rendering so when i bring it in to photoshop i can edit each layer. I hope this makes sense. Any suggestions on how to achieve this would be appeciated. Link to comment Share on other sites More sharing options...
Ricardo Eloy Posted April 9, 2007 Share Posted April 9, 2007 This is not really a Photoshop question, but... Take a look at Cebas' PSD Manager. It's a 3ds max plugin that allows you to save your render elements as PSD layers. http://www.cebas.com/products/products.php?UD=10-7888-33-788&PID=38 Link to comment Share on other sites More sharing options...
jucaro Posted April 10, 2007 Share Posted April 10, 2007 You can also do render elements assign a gbuffer number to your specific layers to generate an alpha mask for those layers. Link to comment Share on other sites More sharing options...
ajvbochove Posted April 11, 2007 Share Posted April 11, 2007 I had the idea to buy PSD Manager, but I want to learn it without any plug-in. Just to improve my post-production technique's. I tried to use Render Selected and place these into 1 psd file. Post-production has my interest, so are there any good tips? Using PS and Max 9 Thanks. Link to comment Share on other sites More sharing options...
DennisB Posted April 11, 2007 Share Posted April 11, 2007 I am trying to generate alpha channel masks for each layer on my 3d max rendering so when i bring it in to photoshop i can edit each layer. I hope this makes sense. Any suggestions on how to achieve this would be appeciated. This sounds like a problem for CS3 Extended, if I understand you correctly. As I recall, it will bring in your 3DS objects and let work on them there (the textures at least. Not sure if or how much you can alter the model itself). There's an Adobe video out there that explains/demonstrates it. I don't know if it was released for public consumption, however, and so I can't direct you with a URL. It was slick though Dennis @ DigArts http://www.gardenhose.com Tree & Foliage Tools for Photoshop Link to comment Share on other sites More sharing options...
tredz1 Posted April 12, 2007 Author Share Posted April 12, 2007 Thanks everyone for your comments. jucaro is there any tutorial on assigning alpha chanels to layers in renderings and bringing them into photoshop as separate layer masks??? Link to comment Share on other sites More sharing options...
DennisB Posted April 12, 2007 Share Posted April 12, 2007 This sounds like a problem for CS3 Extended, if I understand you correctly. DAZ 3D Announces Free 3D Exporter for Adobe® Photoshop CS3 Extended: Now Artists Are Free to Add a Large Variety ... PR Web Thu, 12 Apr 2007 0:50 AM PDT DAZ 3D, a leading developer of professional quality 3D software and models, announced today the release of a free U3D content exporter included as part of DAZ/Studio 1.5 (also available for free). Now Photoshop users of all experience levels can quickly combine 3D models into their existing Photoshop projects. With the ability to manipulate the 3D models inside Photoshop CS3 Extended, users can ... Strata's announcement was yesterday. But as I recall, CS3 Extended's 3D functionality is really Max-centric and so you may see something quite similar from them, provided it isn't seen as weakening or ceding the 3DS market position to Adobe. Could be a third-party solution as well. Link to comment Share on other sites More sharing options...
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