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editing layers of my 3D Max rendering in photoshop.


tredz1
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Hello,

 

I am trying to generate alpha channel masks for each layer on my 3d max rendering so when i bring it in to photoshop i can edit each layer. I hope this makes sense. Any suggestions on how to achieve this would be appeciated.

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I had the idea to buy PSD Manager, but I want to learn it without any plug-in.

Just to improve my post-production technique's.

 

I tried to use Render Selected and place these into 1 psd file.

Post-production has my interest, so are there any good tips?

Using PS and Max 9

 

Thanks.

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I am trying to generate alpha channel masks for each layer on my 3d max rendering so when i bring it in to photoshop i can edit each layer. I hope this makes sense. Any suggestions on how to achieve this would be appeciated.

This sounds like a problem for CS3 Extended, if I understand you correctly. As I recall, it will bring in your 3DS objects and let work on them there (the textures at least. Not sure if or how much you can alter the model itself).

 

There's an Adobe video out there that explains/demonstrates it. I don't know if it was released for public consumption, however, and so I can't direct you with a URL. It was slick though :)

 

Dennis @ DigArts

http://www.gardenhose.com

Tree & Foliage Tools for Photoshop

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This sounds like a problem for CS3 Extended, if I understand you correctly.

 

DAZ 3D™ Announces Free 3D Exporter for Adobe® Photoshop CS3 Extended: Now Artists Are Free to Add a Large Variety ...

PR Web Thu, 12 Apr 2007 0:50 AM PDT

DAZ 3D, a leading developer of professional quality 3D software and models, announced today the release of a free U3D content exporter included as part of DAZ/Studio 1.5 (also available for free). Now Photoshop users of all experience levels can quickly combine 3D models into their existing Photoshop projects. With the ability to manipulate the 3D models inside Photoshop CS3 Extended, users can ...

 

Strata's announcement was yesterday. But as I recall, CS3 Extended's 3D functionality is really Max-centric and so you may see something quite similar from them, provided it isn't seen as weakening or ceding the 3DS market position to Adobe. Could be a third-party solution as well.

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