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Odd reflections


tbny
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I am not sure if this is a vray-related problem or a Max-prob. Either way there might be someone that could give me any direction of how to solve it.

I have been modeling a twisting glass tower. I started in autocad and the facade is made of individual 20mm thick glass panes (acad solids).

I built up the tower as a regular 90 deg tower and imported to Max where I used the "twist" modifier to create a 45 deg twist.

When I render in Max I get very odd stepping reflections (the same happens if I use max-geometry as panes). I have tried to smooth the geometry in max but have not got any good results.

 

Here are some screen-shots from Acad, Max and a rendered image.

(images with black background is the non-twisted geometry in acad)

 

http://www.bcdh.com/levelone/twist_issues.html

 

Any help would be fantastic

 

tbny

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