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Industrial WIP


FlytE
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See to be honest, this is almost a finished image. Im just at that point where ive been staring at it for so long I can no longer tell what is good and bad so im looking for a bit of feedback.

 

What still needs to be done is some landscaping along the front grass and some background work, a couple of additional parked cars, as well as a couple of changes to the design itself. However Im going for what I call a WITS+CITS look (Warm In The Sun and Cool In The Shade).... hence the slight overexposed feel etc. Thoughts?

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Overall I like it a lot, and I think the slight over exposeure in the sun works well. Nice lighting and great textures with some decent wear and tear which is always nice. Grass is really, really good! Good landscaping overall. Now to the crits.

 

- I'm not crazy about the cropping on the right

 

- The subtle convergence should be taken out.

 

- The dude in the foregound needs to go. It's almost the only thing I can look at.

 

- Although I like the overexposure in general, it's not quite working for me on the masonry. It gets a little too yellow there.

 

I think the modifications you suggested would be good as well.

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I think Brian hit it in his comments, the rendering is really good, but if this wasn't an archvis site, I wouldn't know what the image was focusing on, it could be a photo from some high schooler, the foreground character is cropped like he is walking off the image and could be replaced and the building is cropped on the right. It is a very nice rendering, I think there is too much chalky material on the road but other than that the focus on subject matter is unclear, still technically very nice.

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See to be honest, I wanted this to read like a an impromtu photo.... a shot capturing a busy moment etc.... However I realise thats not always the best thing to do.

 

The cropping on the right is an issue I cant really get away from. However the guy on the left is getting punted and I will try to work on the masonry a bit more. Brian im not sure what you mean by subtle convergence?

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Sorry, forgot to answer about the road. The road was rendered with displacement, but I always mix and blend this with photographs in post production to produce an inconsistant and dirty feel to the surface. Even good displacement often looks too regular in my opinion. I did the same thing for the grass.

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Brian im not sure what you mean by subtle convergence?

 

Make the vertical edges perfectly vertical (see attachments). This can be done a few different ways. Make your camera level which then might require resising your aspect ratio and cropping (my preferred method). Using the camera correct modifier (if using max). This works but it messes up the reflections some. Or you can simply use the perspective opion in the transform function in PS.

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Ah, I get you... that was actually a deliberate move as sometimes i feel perfectly straight verticals make the image look sorta unrealistic. Sometimes its necessary though, maybe this is one of those times.

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