RyanSpaulding Posted April 13, 2007 Share Posted April 13, 2007 Hey guys, Does anyone have a link for a tut on how to do this in 3dsMax or VIZ? We've been using Vue for awhile now and the time and overhead just isn't cutting it anymore...I have a big project ($1.8 billion port in Madagascar) that they want to revise....money is no issue...and I think 3DSMax would be best for this. Any ideas? Link to comment Share on other sites More sharing options...
Sawyer Posted April 13, 2007 Share Posted April 13, 2007 A while ago there was a post at the v-ray forums where people were playing with this plugin: http://charles.hollemeersch.net/Projects/24/oceanwaves I have not used it and I believe it is for an older version of max. The results looked pretty good. Here is the original v-ray posting (you need to have an account) http://www.chaosgroup.com/forum/phpBB2/viewtopic.php?t=17959&highlight=waves Link to comment Share on other sites More sharing options...
ChooChoo Posted April 13, 2007 Share Posted April 13, 2007 Well, I was just browsing along today and came across this and it surely knocked my socks off as to what it can do. They are 3rd party plug ins to 3ds max. Just click the gallery and click on the animations part. Then check out the ocean movies they submitted and get your checkbook out! http://www.afterworks.com/index.asp Link to comment Share on other sites More sharing options...
ctk111 Posted April 13, 2007 Share Posted April 13, 2007 Do you mind elaborating on the time and overhead comment? What issues were you running in to working with Vue? Link to comment Share on other sites More sharing options...
RyanSpaulding Posted April 14, 2007 Author Share Posted April 14, 2007 Well, I was just browsing along today and came across this and it surely knocked my socks off as to what it can do. They are 3rd party plug ins to 3ds max. Just click the gallery and click on the animations part. Then check out the ocean movies they submitted and get your checkbook out! http://www.afterworks.com/index.asp Ah, Dreamscape. Looks entirely possible. Link to comment Share on other sites More sharing options...
RyanSpaulding Posted April 14, 2007 Author Share Posted April 14, 2007 Do you mind elaborating on the time and overhead comment? What issues were you running in to working with Vue? Rendering time...getting a non-flickering GI animation out of Vue costs time (11 mins per frame at 576x324) and money (farm)...also, the overall look for the time taken doesn't match what Max could do...memory management is poor...th workflow is poor for changes...anythng designed in feet ends up about10x bigger than it should be...use meters and its way smaller. I'm just tired of Vue. It'll be good for certain projects I guess but overall, not arch work. Link to comment Share on other sites More sharing options...
RyanSpaulding Posted April 25, 2007 Author Share Posted April 25, 2007 Looks like I'd run into a major issue in Dreamscape with farming it out. As far as I can tell, there isn't a single farm that supports this plugin...meaning you'd run into an issue when farming. I'll need 3 minutes of video...too much to do in-house. Did some digging and found you cant export animated meshes either... I wonder if RealFlow can.... Link to comment Share on other sites More sharing options...
ericbarlow21 Posted April 26, 2007 Share Posted April 26, 2007 There is a book entitled Deconstructing the Elements in Max" and a updated version was just recently released too I believe but they had a very good tutorial on ocean waves if I remember correctly Link to comment Share on other sites More sharing options...
gfa2 Posted April 26, 2007 Share Posted April 26, 2007 11 mins per frame at 576x324 Wow Ryan, do you really have a problem with that rendertime? I'd say 11 minutes per frame is great. 1.5 or 2 hours per frame and then I'd start to get a little worried. Link to comment Share on other sites More sharing options...
Andy Park Posted April 26, 2007 Share Posted April 26, 2007 There is a book entitled Deconstructing the Elements in Max" and a updated version was just recently released too I believe but they had a very good tutorial on ocean waves if I remember correctly i have this book, it is excellent, Pete draper has a web site with some tuts too. WWW.Xenormorphic.co.uk there is a stormy sea tutorial there, might be what your after. Link to comment Share on other sites More sharing options...
RyanSpaulding Posted April 26, 2007 Author Share Posted April 26, 2007 Wow Ryan, do you really have a problem with that rendertime? I'd say 11 minutes per frame is great. 1.5 or 2 hours per frame and then I'd start to get a little worried. Well, it's all relative. If Vue handled resources better, it wouldn't be such a bear to work with...and the quality isn't there. It's a non-GI animation. When I turned it to GI, with a quality boost of 2 (Vue needs this for non-flickering), it jumped to 1 1/2 hours per 576x324 frame...and doesn't look THAT much better. I could never get my client to pay up for that kind of time with the type of output I'm getting. Link to comment Share on other sites More sharing options...
RyanSpaulding Posted April 26, 2007 Author Share Posted April 26, 2007 I'll check out that book as well. Thanks guys. Link to comment Share on other sites More sharing options...
Wayne Harney Posted April 26, 2007 Share Posted April 26, 2007 This is a test I used with the plugin mentioned earlier free at http://charles.hollemeersch.net/Projects/24/oceanwaves I don't think it works with max9/viz2008 yet I tiled it a few times and made an animated displacement map using falloff in the top viewport (sequence of exr files for one wave cycle). Then I used the displacement map twice on a mesh plane, once with max displacement and again with vray displacement with two different uvw channels. Varying uvw mapping and wave height between the two gives more randomness (helping out with tiling) and you get big swells (max displacement) and smaller waves (vray displacement). Also used noise in the bump slot for fine ripples. For the shader, I used a blend material masked with falloff to get whitecaps. Somebody else in the vray forum used a top/bottom material to achieve whitecaps. I also added foam using simbiont "vein" procedural map. youtube is pretty blurry so here's a still Link to comment Share on other sites More sharing options...
gfa2 Posted April 26, 2007 Share Posted April 26, 2007 This is a test I used with the plugin mentioned earlier Very nice Wayne!!! I'll have to file this away under "try this with the next ocean project you get" Link to comment Share on other sites More sharing options...
RyanSpaulding Posted April 26, 2007 Author Share Posted April 26, 2007 Wow, impressive! However, the page for the plugin each time seems to be down. I'd be interested in seeing some screen caps of how you did the materials and set this up if you have them cause that is WAY impressive. Link to comment Share on other sites More sharing options...
Wayne Harney Posted April 26, 2007 Share Posted April 26, 2007 Thanks Here's the scene with one frame of the displacement map. I'd post all the frames but they're 1GB. It's set up for vray with LWF so set your max gamma to 2.2. Should be able to convert this to MR or whatever. http://www.prughlenon.com/render/ocean.zip 8MB Link to comment Share on other sites More sharing options...
lecameleon Posted April 30, 2007 Share Posted April 30, 2007 Hi Ryan.. no software suggestion as such apart from the ones already given.. or maybe you could try RealWave etc.. But you really should try and get in touch with these folks... http://www.flowlines.info/gallery01.html They don't have a commercial release as such.. but they rock... check it out.. Link to comment Share on other sites More sharing options...
RyanSpaulding Posted April 30, 2007 Author Share Posted April 30, 2007 Realwave I was told would be impractical to use on a large ocean scene... But WOW at the work from those guys above. I only wish I could get that good... Link to comment Share on other sites More sharing options...
lecameleon Posted April 30, 2007 Share Posted April 30, 2007 Actually.. Ryan.. just message me your requirements.. tell me what exactly you need. Let me see if I can work out anything for you.. no, I am not looking for business, don't worry abt that.. Just tell me what you need. You can mail me at ktejaswi@yahoo.co.uk EDIT: Realwave is a good bet though.. even though it is very complex and still very buggy and resource intensive.. Link to comment Share on other sites More sharing options...
Brownie Posted April 30, 2007 Share Posted April 30, 2007 Maya has a fluids modeler built in that I have seen produce amazing effects. Of course it doesn't matter now if you go Max or Maya, Autodesk still ends up with your money :-| Link to comment Share on other sites More sharing options...
lecameleon Posted April 30, 2007 Share Posted April 30, 2007 Very true Brownie.. And I do have a rather big axe to grind about that.. but never mind, neither the time nor the forum for it... Link to comment Share on other sites More sharing options...
RyanSpaulding Posted January 16, 2008 Author Share Posted January 16, 2008 Revisiting this project. That plugin still hasn't been compiled for any recent version of max. Anyone have any ideas on how to get a good looking ocean for still/animation use in Max? Link to comment Share on other sites More sharing options...
ChooChoo Posted January 16, 2008 Share Posted January 16, 2008 What's your thoughts on the Dreamscape I mentioned? It looked pretty slick to me but I've never tried it so I can't comment on how easy it is to work with. Link to comment Share on other sites More sharing options...
RyanSpaulding Posted January 16, 2008 Author Share Posted January 16, 2008 The issue I guess with that is I'm not sure how well it plays with VRay at this point, using VRay Sky and all that. Seems there are lots of problems using GI in VRay and Dreamscape. Link to comment Share on other sites More sharing options...
lecameleon Posted January 17, 2008 Share Posted January 17, 2008 True, dreamscape and vray GI don't really work out together. But here is a workaround. When you use Dreamscape in your scenes, turn off Atmospherics in your render options while doing one pass for the scene without sky. Then turn on atmosphere and render one more pass without the other scene objects (ie other objects hidden) . The two passes can be composited together to get the desired output without letting GI run amok in your scene. Try that... PS: I am attaching a small render done with dreamscape and VRay working in tandem as mentioned above. Link to comment Share on other sites More sharing options...
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